BattlEye has for the past year been detecting unknown cheats using memory heuristics combined with a method known as stack walking: https://vmcall.blog/battleye-stack-walking/ …
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That was arma specific, right? I remember hearing about that
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As far as I know yeah, at the time I was working against BE I think it was only used on the Arma series. It would have hardcoded acceptable RVAs against the game module base and if the ret address didn't match then you got popped.
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