This is likely one of my last messages on this platform, so if you want to follow updates on my open source work enkiTS, enkiMI, RCC++ etc. or then do check out our website enkisoftware.com for other links or @dougbinks@mastodon.gamedev.place
Doug Binks @dougbinks@mastodon.gamedev.place
@dougbinks
Gamedev making with OSS: Runtime Compiled C++, enkiTS enkisoftware.com/devlog ex-physicist ex-AAA. He/Him.
@dougbinks@mastodon.gamedev.place
Doug Binks @dougbinks@mastodon.gamedev.place’s Tweets
If you'd like to try out the test build of #Avoyd 0.12, it's on our discord announcements channel discord.gg/CRXP6jNAmG
We've focused on the #Voxel editor Materials and added more than 60 #Minecraft blocks. Full changelog under Help > About. Your feedback is welcome.
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I've used this to find people I follow on Twitter, who have a Mastodon account. Seems to work pretty well.
fedifinder.glitch.me
#Mastodon
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I shared in the past my WIP on rendering bidi/complex-script text in IMGUI. I'm releasing a writeup on the topic as well as the code in its wip/experimental state, just for reference.
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Announcing 'Dear ImGui Test Engine' + 'Dear ImGui Test Suite', available now.
- automation/testing for Dear ImGui apps
- run in your live app or headless on CI;
- run at robot speed or simulated human speed;
- export screens/videos for e.g. generating docs
github.com/ocornut/imgui_
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Dear ImGui 1.89 released: 90+ improvements/features/fixes
github.com/ocornut/imgui/
(and more that are not yet exposed in public API)
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You can find #Avoyd in the following places:
> Our website avoyd.com
> Our Forum enkisoftware.com/forums
> Patreon patreon.com/enkisoftware
> Reddit reddit.com/r/avoyd
> Discord discord.gg/CRXP6jNAmG
& subscribe to our newsletter
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PSA - if you use Twitter to login to your enkisoftware.com account:
Add another authentication method in case Twitter stops working
Go to enkisoftware.com/accountconnect & add any of the following:
- email address & password, or
- 3rd party auth. with Google, Github, or Steam
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If you are porting your CPU renderer to GPU, we are glad to introduce Intel Max datacenter GPUs with 128GB RAM and hardware ray tracing. Easy to port your CPU codebase. It can run an unchanged Disney Moana production scene interactively with curves, instances etc.
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All the places you can find Avoyd on, Patreon, Reddit, Discord, our forums, our newsletter etc. are listed here:
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The Microsoft Office team loved Visual Studio cross-plat capabilities so much that they asked for Remote MacOS debugging to continue working from this IDE.
The VS C++ team delivered this for their workflow and we are super excited to share the story!
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one thousand game GUI examples for you to learn from!
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Right, let's celebrate this properly. We did it, the Game UI Database has finally reached 1000 games!!
It goes without saying that I never expected to hit this milestone, and I couldn't have done it without you all.
gameuidatabase.com
1/?
#gameui #gamedev #uiux
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Voxels are such a good fit for procedural generation. It's a shame we haven't used it much, except for grass, snow and some building parts. Here's a quick test for procedural trees.
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Island house
Created and path traced in #Avoyd Voxel Editor
Download this voxel model and more free (CC BY 4.0) from github.com/enkisoftware/v #voxel #voxelart #isometric #rendering #3DCG
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#Avoyd Voxel Editor guide avoyd.com/avoyd-voxel-ed
Import voxel models from
< Minecraft
< Vox MagicaVoxel
< Avoyd
with materials
- Diffuse
- Metallic
- Emissive
- Transparent
into
> Blender 3D
> Unity 3D
> Unreal Engine
#Voxel #VoxelGameDev #Gamedev #IndieGameDev #B3D
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wanna join a small early community to create, remix, play, and mess around in a creative multiplayer space together? this is what we've been up to for some time🎉
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Hi! Do you want to be an early community member of our multiplayer, online world of creative-chaos? It is a place for you to talk to friendly creatures, throw together fantastical scenes, build cozy imaginary treehouses, add simple game elements, and more. medium.com/embarkstudios/
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Trying out spaceship shapes. What do you think about this one?
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Some excellent talks already at the second day of gathering in Dundee for ! Come say hi if you're about!
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Long, somewhat depressing, but fascinating thread. Talk about sustainability (wind vs oil, replacing gas cars w electric, etc) is incomplete if not including the externalities of producing these things.
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COPPER
redux. I live near one of the largest copper mines on earth (Kennecott Utah Copper - KUC). I helped manage a smaller copper mine for 8 years. Observation: Wind/Solar/Battery Proponents & ESG bean-counters are completely out of touch with copper mining & production.
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Binary search for SDF raycasting. tldr; don't, stick to traditional raymarching!
iquilezles.org/articles/binar
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Over the last decade, global SUV ownership has doubled. If it keeps growing at its current rate, increased SUV ownership will offset the entire emissions reduction from electric vehicles. Plus they’re much more likely than smaller cars to kill pedestrians.
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As per their previous tweet, is looking for people "interested in learning more how SDFGI works and/or giving us feedback on improving it" in
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Friday 28 at 5pm CET we will discuss SDFGI implementation in Godot with interested rendering devs who want to learn/give feedback to improve it!
Send a me DM for call link if you want to join!
Here are the SDFGI slides to see before if it interests you: docdro.id/YNntL0e
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My friends at are looking for a 3D/C++ dev golaem.com/sites/default/ It's an amazing company with an immense impact in VFX. Don't miss the opportunity!
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A little life update - today is my last day working at Unity duskborn.com/posts/leaving-
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Using Avoyd to export voxel assets (mesh + materials) from Avoyd or MagicaVoxel to Unity and Unreal Engine: avoyd.com/avoyd-voxel-ed
Note Avoyd can import VOX files. Let us know if you have feedback #VoxelGameDev #gamedev
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Are you a rendering person and would be interested in learning more how SDFGI works and/or giving us feedback on improving it?
I want to organize a call next week to show slides and discuss it. If this is your thing and want to take part, send me a DM to help find the best time!
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In the next weeks, I will be working in cleaning up and putting together a presentation on how SDFGI works (or more like, how it should work with all the changes pending). If Rendering + GI is your thing and are curious about how Godot intends to solve GI for 4.0, stay tuned!
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We’ve just published our “GI-1.0” tech report on !
Super proud of this one, and we’ll also be releasing the source code soon:)
gpuopen.com/download/publi
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Sampling the GGX distribution of microfacet normals to calculate the reflection vector we can end up with vectors below the horizon (yellow pixels, left). Sampling the GGX dist of visible normals jcgt.org/published/0007 can improve this a lot but not fully eliminate it (right).
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We are hiring more graphics/engine developers. Become part of a world-class team with great benefits and awesome work/life balance:
lnkd.in/gAB-BzBM
We are working on many of the best-selling games. Check out our new and bigger office in Del Mar:
lnkd.in/gn3j8duW
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Here it is, the long awaited Greenfield V0.5.4! Released to the public and ready to explore! Download it now off of our website-
greenfieldmc.net/project/
#Minecraft
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Glass, water and light
Created and path traced in #Avoyd Voxel Editor
github.com/enkisoftware/v #voxelart #rendering #3DCG
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Right that’s me off on holiday, so I’ll give this one last Friday night push. Coders - we’d love to hear from you!
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I'm on holiday next week so I'll stop banging on about it for a bit, but until then... we're looking for a generalist programmer to join our small well funded team and make fun games! Look at these happy faces, they could be your new colleagues! ant-workshop.com/jobs_2022_09_g
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Really like seeing other people render their creations with our software!
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Another stunning render of #Minecraft city Atheria by u/Tazluh #Avoyd reddit.com/r/Minecraft/co
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