Doug Binks

@dougbinks

Gamedev making & with OSS: Runtime Compiled C++, enkiTS ex-physicist ex-AAA. He/Him.

UK
Vrijeme pridruživanja: veljača 2011.

Tweetovi

Blokirali ste korisnika/cu @dougbinks

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @dougbinks

  1. Prikvačeni tweet
    23. sij

    I've released v1.7 of enkiTS which fixes a number of issues and adds a new smoke test, TestAll.cpp.

    Prikaži ovu nit
    Poništi
  2. proslijedio/la je Tweet
    prije 7 sati

    I promised at that we would open-source SYCL for NVIDIA GPUs using Intel's DPC++ SYCL compiler and here it is. It's a work-in-progress, but being actively developed. You can try it out today enabling DPC++ SYCL on NVIDIA GPUs without using OpenCL. You might like hipSYCL too

    Prikaži ovu nit
    Poništi
  3. proslijedio/la je Tweet
    prije 11 sati
    Poništi
  4. proslijedio/la je Tweet
    prije 8 sati

    We are using the SLEEF SIMD library in Burst

    Poništi
  5. proslijedio/la je Tweet

    Large Hadron Collider putting family-run particle colliders out of business

    Poništi
  6. proslijedio/la je Tweet
    2. velj

    I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on Comes with full source code on Github, with branches for each stage of the tutorial along with videos.

    Prikaži ovu nit
    Poništi
  7. 2. velj
    Poništi
  8. proslijedio/la je Tweet
    2. velj

    I've been complaining about the lack of diversity in academia for years. Now that I work at , I'm very keen on giving voice to as many underrepresented groups as I can! 🙋 If you'd like to give a PAID short talk at the , get in touch! 📢

    Poništi
  9. 2. velj

    Link to Github repofor the RCC++ Dear ImGui & DirectX11 tutorial:

    Prikaži ovu nit
    Poništi
  10. 2. velj

    Short Teaser for the RCC++ Dear ImGui & DirectX11 tutorial:

    Prikaži ovu nit
    Poništi
  11. 2. velj

    I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on Comes with full source code on Github, with branches for each stage of the tutorial along with videos.

    Prikaži ovu nit
    Poništi
  12. proslijedio/la je Tweet
    1. velj

    If you use stb.h, please read this and comment there or here if there's anything you don't want to lose.

    Poništi
  13. proslijedio/la je Tweet
    1. velj

    Wow, this is incredible: A guy controlling a robotic arm with his mind at a distance 😮 Ten years ago, this would have been science fiction; now it's science fact. Wonder where we'll be in another ten years...

    Poništi
  14. 31. sij

    The United Kingdom has always been independent and sovereign, & our rules have always bent to the winds of trade. Tonight we give up our seats at the decision making table of the largest union of nations ever to exist, along with the many benefits of membership of the EU.

    Poništi
  15. proslijedio/la je Tweet
    31. sij
    Poništi
  16. proslijedio/la je Tweet
    31. sij

    So I'm a Steam curator for a thing called Gun Free Gaming, which is for people with gun related trauma or other conditions that make playing gun games impossible or impractical. If you have suggestions, I'd love to hear them!

    Prikaži ovu nit
    Poništi
  17. proslijedio/la je Tweet
    30. sij

    I'm now hiring full-time scientists and PhD interns at NVIDIA Research. Work on perceptual rendering, esports, and cloud/split rendering using your CS/EE with game, network, ray tracing, ML, or human vision expertise! DM or email me: mcguire@nvidia.com

    Poništi
  18. proslijedio/la je Tweet
    30. sij

    Public beta of the Light Tracer standalone version is open at ! Thanks to awecome libs by and we were able to reuse both GUI and renderer code for web and desktop versions! Model from RTs appreciated!

    Poništi
  19. proslijedio/la je Tweet
    30. sij

    Remember, "zero cost" abstractions are zero cost if and only if your time is worth nothing.

    Poništi
  20. 30. sij

    Just discovered that Europe's hit "The Final Countdown" was not in fact their final version, as they released "The Final Countdown 2000" in 1999. I eagerly await their release of "The Final Countdown .update01b"

    Poništi
  21. proslijedio/la je Tweet
    29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·