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Prikvačeni tweet
I've released v1.7 of enkiTS https://github.com/dougbinks/enkiTS/releases/tag/v1.7 … which fixes a number of issues and adds a new smoke test, TestAll.cpp.
#IndieGameTech#GameDevPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Doug Binks proslijedio/la je Tweet
I promised at
#SC19 that we would open-source SYCL for NVIDIA GPUs using Intel's DPC++ SYCL compiler and here it is. It's a work-in-progress, but being actively developed. You can try it out today enabling DPC++ SYCL on NVIDIA GPUs without using OpenCL. You might like hipSYCL toohttps://twitter.com/codeplaysoft/status/1224309376548319232 …
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Doug Binks proslijedio/la je Tweet
Runtime Compiled C++ Dear ImGui and DirectX11 Tutorial https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … by
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Doug Binks proslijedio/la je Tweet
We are using the SLEEF SIMD library in Bursthttps://twitter.com/Underfox3/status/1223915081953615872 …
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Doug Binks proslijedio/la je Tweet
Large Hadron Collider putting family-run particle colliders out of business https://buff.ly/2qpKRvy pic.twitter.com/2Q3h9Xg7JI
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Doug Binks proslijedio/la je Tweet
I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … Comes with full source code on Github, with branches for each stage of the tutorial along with videos.
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Runtime Compiled C++ tutorial with full source code on github and videos: https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … Teaser Video:https://www.youtube.com/watch?v=lr7jSanK3_M …
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Doug Binks proslijedio/la je Tweet
I've been complaining about the lack of diversity in academia for years. Now that I work at
@GoldsmithsUoL, I'm very keen on giving voice to as many underrepresented groups as I can!
If you'd like to give a PAID short #gamedev talk at the#GamesLibraryNight, get in touch!
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Link to Github repofor the RCC++ Dear ImGui & DirectX11 tutorial:https://github.com/dougbinks/RCCpp_DX11_Example …
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Short Teaser for the RCC++ Dear ImGui & DirectX11 tutorial:pic.twitter.com/9fMi33eRPR
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I've posted a Tutorial on using Runtime Compiled C++ with Dear ImGui and DirectX11 on https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial … Comes with full source code on Github, with branches for each stage of the tutorial along with videos.
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Doug Binks proslijedio/la je Tweet
If you use stb.h, please read this and comment there or here if there's anything you don't want to lose.https://github.com/nothings/stb/issues/546 …
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Doug Binks proslijedio/la je Tweet
Wow, this is incredible: A guy controlling a robotic arm with his mind at a distance
Ten years ago, this would have been science fiction; now it's science fact. Wonder where we'll be in another ten years...pic.twitter.com/fWJFkPhfUzHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The United Kingdom has always been independent and sovereign, & our rules have always bent to the winds of trade. Tonight we give up our seats at the decision making table of the largest union of nations ever to exist, along with the many benefits of membership of the EU.
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Doug Binks proslijedio/la je Tweet
Aaand
@branstonuk is now officially dead to me.https://twitter.com/JimMFelton/status/1223325986697236482 …
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Doug Binks proslijedio/la je Tweet
So I'm a Steam curator for a thing called Gun Free Gaming, which is for people with gun related trauma or other conditions that make playing gun games impossible or impractical. If you have suggestions, I'd love to hear them!
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Doug Binks proslijedio/la je Tweet
I'm now hiring full-time scientists and PhD interns at NVIDIA Research. Work on perceptual rendering, esports, and cloud/split rendering using your CS/EE with game, network, ray tracing, ML, or human vision expertise! DM or email me: mcguire@nvidia.comhttps://www.youtube.com/watch?v=I5AOnsSPpYo …
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Doug Binks proslijedio/la je Tweet
Public beta of the Light Tracer standalone version is open at http://lighttracer.org ! Thanks to awecome libs by
@ocornut and@FlohOfWoe we were able to reuse both GUI and renderer code for web and desktop versions! Model from@GrabCAD https://grabcad.com/library/w16-engine-4 … RTs appreciated!pic.twitter.com/vn1eMN4zjF
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Doug Binks proslijedio/la je Tweet
Remember, "zero cost" abstractions are zero cost if and only if your time is worth nothing.https://twitter.com/dougbinks/status/1222849436738621441 …
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Just discovered that Europe's hit "The Final Countdown" was not in fact their final version, as they released "The Final Countdown 2000" in 1999. I eagerly await their release of "The Final Countdown http://2000.v1.Final .update01b"
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Doug Binks proslijedio/la je Tweet
Game AI Pro 3 is now available for FREE at http://bit.ly/2sTNdm6 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!pic.twitter.com/5fbjHYAfaC
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