Comparison of digital imaging techniques for #medieval #manuscripts #RGB vs #RTI by @BillEndres #MAA2019
So then, does this mean, you've addressed the issues particularly with Oculus Rift as Boyd outlined here: http://www.zephoria.org/thoughts/archives/2014/04/03/is-the-oculus-rift-sexist.html/comment-page-1 …
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Addressing. We are in a human-subject testing phase. Since we have 22-33 senses, depending upon how you delineate them, construction of sensory experience in VR is complicated. Why women might rely on shading more is that they have more cones than men.
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This could give women an advantage in seeing certain details in manuscripts. Furthermore, trouble in VR also comes into play with sensory data from the kinesthetic sense and equlibrioception.
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Graphics cards have also advanced substantially. Sickness is greatly attached to refresh rate. So bunches going on. And yes, shaders are getting better, too. My purpose is to take the 360 degree experience and develop it for study and teaching ...
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manuscripts. So design, critique, redesign is essential.
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So then the last question is, why VR, which I feel is always this god's eye view issue, so, it's an extension of Durer, then, RDF, and now this. Why this perspective theoretically and what does it mean critically?
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