#DigitalHumanities scholars: where are all the Latinx DHers who do #3D, #VR, #AR? Anyone focus on US Latinx studies or Latin American studies? Are you out there? #humanidadesdigitales
-
-
Replying to @LGauth19
Talk to
@angeldnieves also realize VR is deeply sexist (since the tech itself makes women throw up) and chat with Susana Loza at Hampshire about AR. I think the useful critique is coming for feminist media studies rather than AR.1 reply 0 retweets 1 like -
I would like to see the research that suggests that VR specifically makes women throw up. I have been demoing it in classes across the disciplines to hundreds of students and I have not found that reaction at all. I am not suggesting it doesn't exist, but would like to know more.
2 replies 0 retweets 1 like -
It was flagged earlier by danah boyd. The feminist game scholars have been discussing this. It fits w/ the longer history of video game development that always default assumes players are white men. https://qz.com/192874/is-the-oculus-rift-designed-to-be-sexist/ …
1 reply 0 retweets 2 likes -
Thank you! I'm not sure how I missed this on FemTechRhet. For my year-long VR Grant I had three female student researchers - all WOC - and in the 26 demos we conducted none of us noticed this phenomenon.
2 replies 0 retweets 1 like -
2 replies 1 retweet 2 likes
-
It definitely causes motion sickness in some people, but there didn't seem to be a gender divide involved. Rather, it depended on which headset was used.
2 replies 0 retweets 2 likes -
Replying to @amandalicastro @dorothyk98 and
Frame refresh rate seems to be a major factor—and women seem to be more susceptible. boyd ‘s research was fascinating re trans women as estrogen levels were increased. That said, practice also seems to help if you are queasy.
1 reply 0 retweets 1 like -
Replying to @tassietheg @amandalicastro and
But then the point again seems to be rather like early gaming console history that the game industries do not address inclusiveness & it will hit them in the bottom line. Isn't this a version of the early development of the joystick. In which said joystick was modeled for a tall
3 replies 0 retweets 1 like -
Replying to @dorothyk98 @tassietheg and
guy and then no one was buying it and they couldn't figure out why. Likewise, VR development repeats this history. Oops, it's not working for a bunch of different bodies (and particularly female bodies for various reasons), but we're not "excluding ppl"... etc.
1 reply 0 retweets 1 like
and theoretically, in relation to thinking about feminist DH theories & praxis, isn't the point to think about not hiding the bodies or the embodied. But VR fundamentally wants us to imagine us as separated from our IRL bodies. Why hide the embodied labor?
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.