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  1. Pinned Tweet
    Oct 4

    The July, Aug, and Sept Progress Report is up! These months, we have... way too much. An Android UX overhaul, stuttering fixes, better emulated Wii Remote pointer emulation, GC Pokémon patches to work around save protection, and way way WAY more!

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  2. Dec 9

    The Oct and Nov Project Report is live! This time, we have an ascii farewell, disappeared cubes, virtual notches, finally shortening a very tall window with very complex yet powerful means, Dynamic Input Textures, and more!

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  3. Dec 3

    This upcoming Progress Report will be a little late. Our developers just keep making cool new features and fixes, so we have a lot to cover this report! But we're doing our best, and it should be ready in a few days. Here's a little teaser.

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  4. Retweeted
    Oct 12

    . on desktop? Haha, try Dolphin on Honda Pilot 2016, how about that

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  5. Sep 3

    No Progress Report this month. We'll be having a merge party and be back with a huge report at the end of September!

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  6. Retweeted
    Jul 21

    The recent Wii releases of Shakedown Hawaii and Retro City Rampage DX+ are currently getting shipped out. Of course, i ended up acquiring a copy. and i can confirm that the games DO, unsurprisingly, run on . Just make sure to set "Texture Cache Accuracy" to safe.

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  7. Jul 5

    The May and June Dolphin Progress Report is up! This month, we point at the right window, fix the sun, support Xlink Kai, add a thermal hack, go wide, introduce a new compressed disc format optimized for Dolphin, and more!

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  8. Retweeted
    Jun 27

    One of the biggest new features in XLink Kai 7.4.37 is support for for GameCube LAN titles! Check out the guide:

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  9. May 5

    The April Progress Report is up! This month, we have renaming folders, fixed homebrew on netplay, better dumb high res monitor support, fix a flat crash, lots of android fixes, and support for the Metroid Prime 3 E3 2006 beta in master!

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  10. Apr 4

    The Feb and March Progress Report is live! This months, we go dark, allow even -more- input shenanigans, go dark again, and add a new way to use Wii Remotes!

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  11. Feb 7

    The Dec and Jan Progress Report is up! This months, we end a two year experiment, dual-wield DS4s, put some frames through their paces, fix a precious movie tie-in game, have great exPEXTations, and support Windows 10 on ARM!

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  12. Feb 5

    We're still working hard on this month's Progress Report. Not only are there complex technical sections requiring in depth research, but also some new analysis we've never done before. It all caught us off guard. However, the worst is past, so the Report should be ready soon.

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  13. Jan 2

    There will no Progress Report coming this month. We'll be back with the December and January changes in early February.

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  14. 6 Dec 2019

    The November Progress Report is up! This month, we fix up Freeloader, allow users to set the custom texture path, bring cool 3D visualizers, let homebrew talk with Dolphin, we do not yield (to the UI), and we didn't stop to think if we should!

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  15. 11 Nov 2019

    This only affected those on the Dev update track and potentially some manual updaters. Those on the Stable or Beta (monthly) update tracks will already be skipping over this range.

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  16. 11 Nov 2019

    Our updater was broken from 5.0-11170 to 5.0-11195. If you use the Dev update track, please download the latest dev build from our website and update from there. We are sorry for the inconvenience. We'll have details in the next Progress Report.

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  17. 6 Nov 2019

    The October Progress Report is live! This month, we moved some things, brought waggle to more controllers, added emulated input parser expression verification, said goodbye to Xaudio2, yelled at a cloud AI, and more!

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  18. 4 Nov 2019

    There will be a Progress Report this month! It's a little late, but we're working as hard as we can, pushing through colds and IRL obligations as we attack this single month beast. But it's nearly done, so it shouldn't be much longer! Probably.

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  19. 17 Oct 2019
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  20. 5 Oct 2019

    The August and September Progress Report is up! This months, we removed a popup, made walls solid again, fixed stereoscopy then removed 3D Vision, and stopped picking up random bananas!

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