@dmitryhryppa @LibGDXTweets tehe this is fun. i'll figure out what's wrong. Can drive 200k sprites on a 5 year old machine with libGDX :)
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@badlogicgames@LibGDXTweets If you find answer, let me know, please. Because I know, that LibGDX should be much faster that in my tests :) - 10 réponses de plus
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@dmitryhryppa Add Unity! I know it's not framework but should be fun to compare ;) -
@lukz_dev Okay, will do it with Unity soon
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@dmitryhryppa@MonoGameTeam did you test x86 version for all frameworks? If not your test is useless. -
@EmptyKeys@MonoGameTeam yep, x86 for all
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@dmitryhryppa afaik, you can't use Monogame with Android for free. How is it now? -
@chronosyndrome yeah, you still need to buy Xamarin license for it. Sad, but true.
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@dmitryhryppa@MonoGameTeam it's surprising that XNA is faster than MonoGame on a simple test like that. Do you plans to do more tests? -
@cyannick@MonoGameTeam I think the main problem is not in#MonoGame. It maybe backends issues(sharpdx/opentk). I have plans to test 3D :) - 1 réponse de plus
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