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  1. a retweeté
    27 nov.

    It's launch day today 🚀 Introducing XR Tools - Simple tools to make your next project VR/AR ready. 🔗

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  2. a retweeté
    12 sept. 2019

    Voici le profil steam du prince Abdullah bin Salman d'Arabie Saoudite, un géant du pétrole milliardaire. Ya 0 blague

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  3. a retweeté
    21 nov.

    Working on another PR for engine. This time it is Image Tracking, that allows to actively track real world images even if they are moving. Imagine: tabletop game with heroes over cards; virtual screens on walls; interactive education with complex viz ...

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  4. a retweeté
    22 nov.

    🗳 Do you use a font with programming ligatures in VS Code? (e.g. => to →)

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  5. a retweeté
    8 nov.

    Introducing the first dynamic texture atlas for PixiJS: -essentials/texture-allocator. It supports multiple images, single canvas-backed, and render-texture atlas allocation. It is based on the guillotine algorithm.

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  6. a retweeté
    4 nov.

    overgrown places

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  7. a retweeté
    31 oct.
    En réponse à

    All good, it was just node_modules 🙃

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  8. a retweeté
    17 oct.

    Thanks to TheLordScruffy on Discord, we now know that Nintendo has utilized fanmade emulators on their consoles. Under "ios_releases\ios_release_090406170009\build\gba\sw\tools\sim\vba\src" is source code for VisualBoyAdvance, found in Wii development files.

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  9. a retweeté
    22 oct.

    An experiment using to create real people from drawings. The AI applies the face shape to a random person in the model. Source video by . Big thanks for sharing the great drawings! 🙏 More examples + high quality video link in thread. 📽️ ⬇️

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  10. a retweeté
    15 oct.

    Today's reverse toonification experiments with art from for Incredibles 2, Up, & Coco. This framework from and quickly finds a "real" human face in the FFHQ latent space. Adding some style randomness too. More Pixar in thread! ⬇️

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  11. a retweeté
    18 oct.

    Really proud to share this!😊 For the upcomming online, I've developed a (genuinely?!) new shader for isometric 2D rendering. As you can see this example, it does not suffer from typical sorting issues. (1/n)

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  12. a retweeté
    1 oct.

    You asked for it! Winner of the poll for my next project was library Create-Desktop-Shortcuts. v1.1.0 released with over 3.7K lines of code changed! Now with 100% test coverage & CI cross-platform E2E testing. NO BREAKING CHANGES! 🎉

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  13. a retweeté
    12 oct.

    The fastest route isn't always a straight line

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  14. a retweeté
    24 sept.
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  15. a retweeté
    21 sept.

    Today's tip: Debug inline values With 'Debug: Inline Values', VS Code shows the runtime value of variables directly in the editor while debugging This makes is easier to understand your program's current state and how it ended up there

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  16. a retweeté
    20 sept.

    ever wanted to learn math for game dev? come join me for a two-week course on vectors, trig, matrices, trajectories, and more!! 🎉 🗓 21/23/28/30th 🌍 9:00-15:00 CEST 🌎 12am-6am PDT 📡 streamed live at

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  17. a retweeté
    14 août

    setting up the damage popup system, color first (normal dmg white critical yellow). direction next (based on dmg type)

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  18. a retweeté
    15 août

    plugins are technically supposed to import from "/*" packages instead of the "pixi.js" bundle. The problem is that only the "pixi.js" bundle package provides a type declaration file. We are working on fixing this issue - until then, you can bypass this as follows: 👇

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  19. a retweeté
    1 août

    Want to pitch a game project to a publisher? Here comes a thread with some tips based on our experience!

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  20. a retweeté
    26 juil.

    Today's tip: code --status If you are seeing performance issues, try using VS Code's built-in process explorer or `code --status` from the command line They can help you identify the problem and file actionable bug reports

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