Michael Latzoni

@djmichaelalex

Interactive Developer

PDX
Vrijeme pridruživanja: kolovoz 2008.

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  1. proslijedio/la je Tweet
    30. sij

    SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way 😉 so I am making a THREAD about it. PLEASE SHARE... [1/11]

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  2. proslijedio/la je Tweet
    7. stu 2019.

    The is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership. Vulkan Guide:

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  3. proslijedio/la je Tweet
    6. stu 2019.

    I'm booking my freelance schedule for 2020, I'll be available mid Feb onwards for retweet pls

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  4. proslijedio/la je Tweet
    4. stu 2019.

    New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!

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  5. proslijedio/la je Tweet
    2. stu 2019.

    Slides and transcript for "Ray Tracing a Procedural Planet", with links to all of the code. An easy and inspirational introduction to procedural landscape generation.

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  6. proslijedio/la je Tweet

    If you don't know the amazing work of yet... let's fix that right now. ✨

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  7. proslijedio/la je Tweet
    12. svi 2019.

    What the VFX people you see while waiting for Marvel post-credits scenes actually do

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  8. proslijedio/la je Tweet
    5. svi 2019.

    Our free, interactive, online interactive book about linear algebra is done! Finally! Help us celebrate by RT:ing

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  9. proslijedio/la je Tweet
    8. ožu 2019.

    H17.5! Learn more about the upcoming H17.5 release from SideFX's Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect - with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film

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  10. proslijedio/la je Tweet
    4. ožu 2019.

    The _Ray Tracing Gems_ PDF is up and free to download; hats off to Apress for the fast work. Retweeting, as us editors are always the last to know 🙃

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  11. proslijedio/la je Tweet
    2. ožu 2019.

    The complete version of the Raytracing Gems book is now available to download, no login required

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  12. proslijedio/la je Tweet
    15. lis 2018.

    They have setup a Patreon to cover hosting & update expenses, so you all: go and support them *now*.

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  13. proslijedio/la je Tweet
    10. lis 2018.

    17 Banshee is LIVE! introduces powerful new physical simulation tools such as the multi-solver for fast cloth, a new white water solver and material-based destruction workflows - and much more!

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  14. proslijedio/la je Tweet
    10. lis 2018.

    Congratulations ! Houdini 17 is out! To celebrate we created a quickstart series getting you up and running in Vellum (Houdini's new dynamics solver):

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  15. proslijedio/la je Tweet
    24. ruj 2018.

    Someone at work asked me today where do I find all those presentations about graphics techniques and made me realise that it might not be so common knowledge to people just starting gfx programming. Thread of links.

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  16. proslijedio/la je Tweet
    13. ruj 2018.

    We're launching H17 in Montreal on Oct 2! If you're in the area, join us for the evening event at Cirque Éloize - H17 release will be a week or so after that...

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  17. proslijedio/la je Tweet
    3. kol 2018.

    The 2018 Houdini reel is ALIVE! A HUGE thank you to the studios who supplied the work for this reel - and even HUGERER kudos to the talented artists who worked on these amazing shots. We LOVE seeing the work you bring to life with the help of Houdini!

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  18. proslijedio/la je Tweet
    8. srp 2018.

    Real Time Rendering, 4th edition, should be out soon!

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  19. proslijedio/la je Tweet
    3. srp 2018.

    Today at Disney Animation, we’re releasing two large, production quality datasets for use in rendering research. Go check them out here!

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  20. proslijedio/la je Tweet
    7. lip 2018.

    A common theme in the questions I received so far is that beginners feel intimidated by graphics programming and do not know how to start. They need not be though as graphics programming can be approached in different ways and at many levels of complexity (1/5).

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