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Michael Latzoni proslijedio/la je Tweet
SIMULATION/PHYSICS CODER WANTED! One more job offer, this one is for the best
@rustlang programmers out there... or those that aspire to be one! It is also a bit special since it involves me in a very direct way
so I am making a THREAD about it.
PLEASE SHARE...
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Michael Latzoni proslijedio/la je Tweet
The
@thekhronosgroup is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership. Vulkan Guide: http://khr.io/sh pic.twitter.com/JSplsfzrQJ
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Michael Latzoni proslijedio/la je Tweet
I'm booking my freelance schedule for 2020, I'll be available mid Feb onwards for
#gfx#ux#visualdesign#realtime#graphics#swiftlang#metalAPI#iOS#macos#tvOS#development#unity#unreal#glsl#threejs#javascript#cplusplus#objectivec#AugmentedReality#opengl retweet plsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Latzoni proslijedio/la je Tweet
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: https://www.youtube.com/watch?v=s5NGeUV2EyU … It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!pic.twitter.com/pYYnBwKnmA
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Michael Latzoni proslijedio/la je Tweet
Slides and transcript for "Ray Tracing a Procedural Planet", with links to all of the code. An easy and inspirational introduction to procedural landscape generation. http://casual-effects.com/research/McGuire2019ProcGen/McGuire2019ProcGen.pdf …pic.twitter.com/8wmjLABPqD
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Michael Latzoni proslijedio/la je Tweet
If you don't know the amazing work of
@iquilezles yet... let's fix that right now.
https://www.youtube.com/watch?v=s5NGeUV2EyU …pic.twitter.com/ZnZQCsTn7IHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Latzoni proslijedio/la je Tweet
What the VFX people you see while waiting for Marvel post-credits scenes actually dohttps://www.polygon.com/2019/5/8/18531405/avengers-endgame-end-credits-visual-effects-artists …
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Michael Latzoni proslijedio/la je Tweet
Our free, interactive, online interactive book about linear algebra is done! Finally! http://immersivemath.com Help us celebrate by RT:ing
#linearalgebra#mathsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Latzoni proslijedio/la je Tweet
H17.5! Learn more about the upcoming H17.5 release from SideFX's Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect - with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film https://sidefx.co/2Clqpm7 pic.twitter.com/ug8KFUfswU
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Michael Latzoni proslijedio/la je Tweet
The _Ray Tracing Gems_ PDF is up and free to download; hats off to Apress for the fast work. Retweeting, as us editors are always the last to know
https://twitter.com/acmarrs/status/1102323004552499200 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Latzoni proslijedio/la je Tweet
The complete version of the Raytracing Gems book is now available to download, no login required https://link.springer.com/book/10.1007/978-1-4842-4427-2 …
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Michael Latzoni proslijedio/la je Tweet
They have setup a Patreon to cover hosting & update expenses, so you all: go and support them *now*.https://www.patreon.com/pbrbook
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Michael Latzoni proslijedio/la je Tweet
#Houdini 17 Banshee is LIVE!#H17 introduces powerful new physical simulation tools such as the#Vellum multi-solver for fast cloth, a new white water solver and material-based destruction#vfx workflows - and much more! https://sidefx.co/2NzX21Y pic.twitter.com/HXHRzVIv8t
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Michael Latzoni proslijedio/la je Tweet
Congratulations
@sidefx ! Houdini 17 is out! To celebrate we created a quickstart series getting you up and running in Vellum (Houdini's new dynamics solver): http://www.entagma.com/houdini-17-is-here-a-quickstart-to-vellum/ …pic.twitter.com/vRSeBP5wJ0
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Michael Latzoni proslijedio/la je Tweet
Someone at work asked me today where do I find all those presentations about graphics techniques and made me realise that it might not be so common knowledge to people just starting gfx programming. Thread of links.
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Michael Latzoni proslijedio/la je Tweet
We're launching H17 in Montreal on Oct 2! If you're in the area, join us for the evening event at Cirque Éloize https://sidefx.co/2N6OFQ2 - H17 release will be a week or so after that...pic.twitter.com/5UKR0AcUMa
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Michael Latzoni proslijedio/la je Tweet
The 2018 Houdini reel is ALIVE! A HUGE thank you to the studios who supplied the work for this reel - and even HUGERER kudos to the talented artists who worked on these amazing shots. We LOVE seeing the work you bring to life with the help of Houdini! https://sidefx.co/2LXf69A pic.twitter.com/UUWRC5FG65
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Michael Latzoni proslijedio/la je Tweet
Real Time Rendering, 4th edition, should be out soon! http://www.realtimerendering.com/ pic.twitter.com/JxLAq7yKYV
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Michael Latzoni proslijedio/la je Tweet
Today at Disney Animation, we’re releasing two large, production quality datasets for use in rendering research. Go check them out here!https://www.disneyanimation.com/technology/datasets …
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Michael Latzoni proslijedio/la je Tweet
A common theme in the questions I received so far is that beginners feel intimidated by graphics programming and do not know how to start. They need not be though as graphics programming can be approached in different ways and at many levels of complexity (1/5).
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