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dialacina's profile
Dia 🕸️quite a person🕸️ Lacina
Dia 🕸️quite a person🕸️ Lacina
Dia  🕸️quite a person 🕸️ Lacina
@dialacina

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Dia  🕸️quite a person 🕸️ Lacina

@dialacina

💅🏾 that angry Indigenous game chick you heard about 🎶 Unblocking Fee: $300 - https://ko-fi.com/dialacina 

Philadelphia, PA
patreon.com/dialacina
Joined June 2011

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    Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

    I think a lot about Rob Zacny's "do not give into astonishment" a lot when I think about AAA games, and then, frequently in conjunction with The Winter's Tale. Weirdly enough, it's probably one of the Shakespeare plays I've seen the most.

    12:03 AM - 13 Jun 2020
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    5 replies 110 retweets 578 likes
      1. New conversation
      2. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        This is weird, because it's not performed as much -- it's difficult, because it involves the dead being back to life, specifically, a magnificent statue of being made human. I've seen a lot of unsuccessful productions. A lot. It's really hard to sell a statue becoming flesh.

        1 reply 0 retweets 60 likes
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      3. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        But one time, and really just the once, I got to witness a production so skillfully handled, so organically performed, with a modest but effective stage design that one could not help but believe that they had reanimated the dead. Turned cold marble to warm skin.

        1 reply 0 retweets 70 likes
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      4. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        The thing is, that scene is a big moment. A "set piece" if you will, but it only works if the rest of the play allows for it. An entire world has to be conjured and maintained on stage even as sets are changed and time passes (and The Winter's Tale passes some fucking time).

        1 reply 0 retweets 73 likes
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      5. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        If you've ever seen a Shakespeare production, particularly a small city one with a tiny budget and competent but not truly great actors, you know that there is no "losing yourself" ... The chairs are always hard and uncomfortable, the temperature is wrong, plays are long.

        1 reply 0 retweets 70 likes
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      6. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        I used "conjure" because it is not an immersion. You will always be acquainted with your existence as an observer-participant of something else. That it is not part of your world, and you not of it. But the theatrical world has to convince you of its reality, and you accept it.

        2 replies 0 retweets 65 likes
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      7. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Or you don't. When things go wrong or it's just not a skillful production, or incongruous decisions are made -- you might reject it. Hold yourself at a greater distance. Or refuse to participate at all as observer.

        2 replies 0 retweets 53 likes
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      8. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Big Games pride themselves on their set pieces. They get hidden behind embargos during review, they get turned into video clips and shared casually, they're talked about. They exist to astonish. To win the audience. To secure entry into the 9+/10 echelon.

        1 reply 1 retweet 88 likes
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      9. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        But it always seems to me, as with contemporary blockbuster movies that these games draw upon, those moments exist outside of these worlds. That the beats between are simply there to breadcrumb to those moments, not build the world for them to happen inside of.

        2 replies 0 retweets 108 likes
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      10. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Fortunes are spent on these games, to flesh them out as photorealistically as possible, to fine tune and focus test gameplay into a smooth delivery method. To enhance astonishment. Which isn't to say the people laboring to make them aren't skillful -- they are.

        1 reply 0 retweets 75 likes
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      11. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        But the directive under which nearly all these games exist isn't to convince you this is a world where statues can be people, and that it is both miraculous and possible. It's to fill them with a steady drip of statues becoming people. And making the middle bits easy.

        1 reply 0 retweets 94 likes
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      12. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        It's job is to manufacture astonishment, and constantly elevate the stakes, to make astonishment easy. When I saw that production of The Winter's Tale, it was a well-done production, but honestly nothing special. I knew the play. It was done well, but my ass hurt the whole time.

        1 reply 0 retweets 70 likes
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      13. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        But every part was as important as the rest. The players and director had an understanding of how the play had to work. That in order to convince the audience of the final miraculous transformation, it could not simply be just about delivering that moment.

        1 reply 0 retweets 68 likes
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      14. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Astonishment can be good. It can be transformative. I'd seen so many plays by that point in my life, I'd studied early modern drama. But when Paulina shouted "Music, awake her; strike!" and Hermione began to stir? That was when I really felt I truly experienced magic.

        1 reply 0 retweets 76 likes
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      15. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Astonishment can be grand, it's exhilarating sometimes. But it has to be earned. It shouldn't be given over cheaply. And yes, a play is a manufactured thing as all other media is, it can't purely be about willing that experience into an audience.

        1 reply 1 retweet 84 likes
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      16. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Blockbusters and AAA games are cheapened by their demanding of astonishment, their thirstiness for it, the constant drive to deliver surges of neurotransmitters. By their focus on it above all else.

        1 reply 11 retweets 112 likes
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      17. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        The Winter's Tale worked because it asked me to be a participant, and provided me the means to participate. It didn't see me as a willing captive to a dopamine rollercoaster. It respected my participation, and knew it might not retain it.

        1 reply 2 retweets 82 likes
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      18. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        I knew full well that Hermione was never a statue, that they had not performed an ad hoc resurrection in this dreary Virginia theater. But nonetheless the effect was astonishing. So much that I'm still thinking about it well over a decade later.

        1 reply 0 retweets 59 likes
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      19. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        I'm not opposed to games drawing from film, it feels like a dead end to me, but that's neither here nor there. It's how they imitate -- the what, and why, and to what end. To convince an audience of a resurrection on stage is tremendous. In a game or film it is rote.

        2 replies 0 retweets 72 likes
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      20. Dia  🕸️quite a person 🕸️ Lacina‏ @dialacina 13 Jun 2020

        Games need to do more than slam set pieces into players, and we need to do more than simply accept them and give into them when they do.

        6 replies 13 retweets 128 likes
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      21. End of conversation

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