Hey Shane. Happy to try to answer any specific questions you have. A lot will depend on the type of employment (AAA or indie studio, or maybe contracting or solo dev) and role you’re thinking about. Do you already make games as a hobby, or are you looking to get started?
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I have been getting used to writing in C, C++ and such with my own games, nothing really fancy. I figured it would be easiest to get into something with Tool Development since that is what my current job is closest to but most companies don't see it as the same?
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Tools dev can certainly cover a broader set of languages. For a generalist game programmer, C++ is key for most proprietary/in-house game engines, plus Unreal, CryEngine and Lumberyard. If you’re already very comfortable with C#, Unity might be an easier starting point.
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I appreciate your insight and taking the time to talk about it. I use C, C++ and C# on a regular basis so I have been working Unity to create a 2d side scrolling platformer, the structure is the same as most OO coding Is there any specific structure used in the Game industry?
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Cool. Unity is great for focussing in on building a game, rather than tech. I’ve almost always encountered fairly standard OO practices, however there is definitely a move towards data oriented design gaining momentum. See Unity’s new Entity Component System as an example.
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If you're new to making game but are proficient in c# than I would consider looking into using
@unity3d They use Java and C# and there are plenty of courses on YouTube as well as Udemy on how to make games.ধন্যবাদ। আপনার সময়রেখাকে আরো ভালো করে তুলতে টুইটার এটিকে ব্যবহার করবে। পূর্বাবস্থায়পূর্বাবস্থায়
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লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।