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Prikvačeni tweet
Annual mini retrospective of my little
#GameDev projects: fewer game jams to show from 2019, but one fully released#iOS game makes it feel like a reasonably productive year on this front
Here's to a great 2020 & good luck to everyone on their projects!!https://apps.apple.com/us/app/bitey-trees/id1461650704 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Still slowly planning out my next game -- I mentioned wanting to explore the monster catching / virtual pet genre, and sketched out this concept where you can evolve a critter into many different forms via a branching evolution tree. What do you think?
#GameDev#MobileGamespic.twitter.com/Nhu3IcVsUO
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So I've been using a MacBook w/ the
#TouchBar at work for almost a year now, and just can't get over my dislike for it... To the point where I'm dreading having to replace my 2012 MacBook if it's not possible to buy a new MacBook without it. Am I the only one?#Apple#MacBookProHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Admittedly, the time/effort of adding new features to my already-released
#SpriteKit game might be better spent working full speed ahead on#GodotEngine stuff for my next game... But for some reason I find myself struggling to get past the planning phases for it
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For this week's
#ScreenshotSaturday, I've been slowly plugging away at making this inventory menu system in#SpriteKit - Featuring "artifacts" where you can collect a number of fragments in order to reveal the completed item along with a bit of in-game lore
#GameDev#iOS#RPGpic.twitter.com/4AkdrYOep5Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Figuring out the basics of using
#GodotEngine to build for both#iOS and#Android! So far it's been surprisingly straightforward to handle not just multiple platforms, but multiple screen resolutions (including respecting those pesky safe areas on the iPhone X)#GameDev#IndieDevpic.twitter.com/Nz9BH8ZtHr
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In other news, my little
#SpriteKit game@BiteyTrees got an update adding some more levels and stuff! Planning to continue these kinds of small incremental updates on it, since it'll probably be a while before I have anything substantive to show for game number two
#GameDevhttps://twitter.com/BiteyTrees/status/1201363039238459392 …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Yesterday evening I attended my first playtest event as a game developer (the annual Playtest Party at Logan Theater in Chicago) and got tons of excellent feedback on my silly little iPhone game
Bonus: My setup was conveniently located right in front of the bar
#GameDevpic.twitter.com/B7qWMgwIvY
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For anyone who might be interested, I did an interview on a podcast! Check out 'A Swiftly Tilting Planet' by
@cr_wells, which focuses on#Swift and#iOS development, where I talked about releasing my first game built with#SpriteKit as well as some other random#GameDev stuff
https://twitter.com/cr_wells/status/1192070029111484416 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New post on the dev blog! All the juicy details on getting my little
#SpriteKit game released after a TestFlight beta, including recruiting testers, bug hunting, the story of my first App Store rejection, and the plans for what's next
#GameDev#iOShttps://devharts.com/2019/10/ios-game-progress-update-5-from-testflight-to-release/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
App Store submission update: Got approved on the 2nd attempt, and
#BiteyTrees is now live and available to download!! Link: https://apps.apple.com/us/app/bitey-trees/id1461650704 … - It's been a long road, but I'm ridiculously happy to see this little#SpriteKit game finally make it to release
#iOS#GameDevpic.twitter.com/zY4wqFh15P
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App Store submission update: 1st attempt has now been kicked back with "Metadata Rejected" - I failed to include instructions, and the reviewers could not locate the in-app purchase within the app. My plan to make it low key and unobtrusive may have backfired horribly here
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Latest
#GameDev progress: Having now gone through 13 TestFlight builds with tons of improvements and bugfixes, I think this little#SpriteKit game might finally be ready to make its way to the App Store!! It's officially been submitted for review & I'm now awaiting the result
pic.twitter.com/XPlfokdPfw
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Bonus: Slightly experimental, but the game also has a Twitter account! It has even tweeted a tweet:https://twitter.com/BiteyTrees/status/1175636909793697792 …
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For this week's
#ScreenshotSaturday, here's a look at the new background texture for Area 2 (levels 10 through 18), which is intended to have a different feel and slightly darker atmosphere than the "sunny meadow" vibe of the first 9 levels.#GameDev#iOS#SpriteKit#MobileGamepic.twitter.com/XzByzz0CrvPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Update: A few fixes later and memory is no longer infinitely increasing, though now I'm wondering if the average amount it's using (500 MB ish) might still be unnecessarily on the high side... Anyone know what a good range is for a typical
#SpriteKit game?#Swift#Xcode#iOSpic.twitter.com/3R84vkkFDB
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Latest
#GameDev progress: At one point I was hoping build 11 of my little#SpriteKit game might be "the one" to finally submit to the App Store, but I seem to have introduced a pretty spectacular memory leak in one of the recent updates
Onward to build 12! #Swift#Xcode#iOSpic.twitter.com/NG24HhyNIb
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For this week's
#ScreenshotSaturday, here's a peek at the sparkly treasure boxes added as part of a new gameplay mechanic, treasure pickups, introduced at level 10... the last new feature planned before the initial release of this little#SpriteKit game (finally)
#GameDev#iOSpic.twitter.com/hQj5Y3zvKSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Latest
#GameDev progress: Still steadily gathering feedback & making improvements on my little#SpriteKit game, and finally sent out the last batch of TestFlight invites today. At this point I think it might be finally approaching something close to releasable
#iOS#MobileGamesHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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