This turned out to be a big stumbling block for Level. I was full of passion for the mission and had various platforms to project my excitement. Lots of people seemed to be on board! But things were quite different when the rubber met the road.https://www.derrickreimer.com/essays/2019/05/17/im-walking-away-from-the-product-i-spent-a-year-building.html …
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Being skilled at driving excitement is a big asset once you've latched onto a good market. But until then, you have to be careful, stay vigilant, and apply The Mom Test judiciously :).
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@BrandonWaselnuk and I were dancing around this topic this morning. We were discussing the ever-interesting topic of how much to focus on selling VS building in the early stages. -
We're struggling with this too. We have such a small pool of users we have a hard time validating feature requests and changes of direction for the product.
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Glad there is a positive to being a terrible hype man

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Hype is like dopamine. Feel great all the time but you need to be super aware of where it’s coming from to make sure your building in the right direction.
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*Elon Musk has entered the chat*
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Huh. Really interesting point. Some thoughts: Hype gets you traffic. Traffic == data that we need to iterate, to learn and to get to product-market-fit. BUT people don't stay bc of hype. So DO hype! But watch those churn numbers and how people vote with time, $$ and attn.
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As long as the hype leads to meaningful data, it’s good. Some hype (in my experience) falls short of actually leading to signups and a learning feedback loop.
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@derrickreimer this is a little funny. Seems like being great at UX could be a distinct disadvantage in early days for similar reasons. In short if your product has (ahem) LOTS of room for improvement but sells anyway AND people stick around - you might be onto something. -
Yeah I think it applies there too :) Roam Research is a fascinating example of dare I say hostile UX and yet they seem to have very strong traction.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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