Denise

@denise_quesnel

Immersive realities & creative tech researcher; ACM SIGGRAPH VR Village chair 2015-2017; grad student @ iSpace Lab ; Dir. of Research @ Sawmill Studios

Vancouver BC Canada
Joined March 2010

Tweets

You blocked @denise_quesnel

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @denise_quesnel

  1. Aug 16

    " is the perfect medium for Indigenous World View. The 1st time I put on the headset, I had a spiritual transformative experience." - Sarah Eagle Heart, "Crow: The Legend: bringing a Native American Legend into VR" Production Session

    Undo
  2. Jul 24

    Absolutely fantastic VoVR podcast; definitely a must for researchers.

    Undo
  3. Retweeted
    Jun 20

    The Future of Technology in Positive Psychology: Methodological Advances in the Science of Well-Being. Perspective article published in

    Undo
  4. Retweeted
    Jun 26

    If you ever wanted to become a artist, now is the time. The hull sculpting brush is a complete game changer and makes sculpting mass fast and SUPER efficient. This is the biggest update since world scaling was introduced. I can’t wait to see what we all create😛

    Show this thread
    Undo
  5. Retweeted

    I have a looooong list of women in VR I admire. Some of those who aren’t on Twitter (AFAIK) Mary Rasmussen, my fantastic advisor at UIC VRMedLab; pain researcher Diane Gromala at Simon Frasier University, JoAnn Difede, a pioneer in the therapeutic use of VR, at Cornell Weill

    Show this thread
    Undo
  6. Jun 17

    Great article by two Vancouver individuals on inclusivity & diversity in tech/VR

    Undo
  7. Retweeted
    Jun 15

    "Nothing about me, without me"- Read our newest blog post focusing on patient engagement in research .

    Undo
  8. Jun 16
    Undo
  9. Jun 14

    Looking forward to reading this journal article

    Undo
  10. Retweeted
    Jun 13

    Sn. Dir. of Analytics & Neuroscience at , joins us to talk about Perception & Neuro at Meta Topics: - Vergence accommodation eye fatigue - using research for better design decisions LISTEN: ITUNES:

    Undo
  11. Retweeted
    Jun 11

    Oprheus is a new publishing label that's going to be focused on distributing consciousness hacking VR experiences like & . I talk with founder about using VR as transcendent technology:

    Undo
  12. Retweeted
    May 15

    Big thanks! The more we can spread the word, the more folks can learn about all things happening in the world of at !

    Undo
  13. Retweeted
    May 15

    "5 days of community making, including Diversity, Empathy, Inclusion, Wellness, & Climate Justice clearly exhibit why VR is vital today, and offers so many positive impacts for our future." See 5 examples of VR benefiting communities:

    Undo
  14. May 4

    Great example of accessible technology and experiences in action!

    Undo
  15. Retweeted
    Mar 8

    “We often talk about ‘walking in someone else’s shoes’ but what if we actually could? What if we could experience their emotions and plights?” Inspiring talk by on embodiment and how can help change the way we understand each other.

    Undo
  16. Apr 18
    Undo
  17. Apr 17
    Undo
  18. Retweeted
    Apr 8

    Curious how is being used in hospitals? This website is full of video interviews with patients using therapeutic virtual reality:

    Undo
  19. Retweeted
    Mar 10

    Takeaways from , who's work & story I've been lucky to witness these past few years in . VR experiences often conflate great sensation with great empathy; but immersion in our simplest, subtlest truths can create the most impactful experience of all.

    Undo
  20. Retweeted
    Mar 22
    Show this thread
    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·