It's impossible, pretty much by definition. You need explicit cooperation from the console manufacturers to keep homebrew and piracy completely separate. Sony tried that, then decided to throw it all away for stupid reasons.
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1) still empowers the pirates, they just don't care, but sure, going with 10+ year old stuff is a safe-ish bet. 2) isn't useful because as soon as you have code exec you can pivot into warez.
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We tried some variant of 2) with the Wii by DRMing/obfuscating our exploits and only opening up the PPC. Then the pirates used a stupid exploit and Nintendo ignored it *for 18 months* and instead concentrated on fixing *our* bugs instead.
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We need to get console makers to include client certs into their WebKit instances. That way we can DRM web browser exploits into a chain that does not allow for piracy and hide the code from analysis
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While I understand where you're coming from with trying to hide the exploit I would urge you to reconsider. I feel the exploits shouldn't be hidden since people will attempt piracy with whatever method of code execution you give them. (1/?)
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Replying to @DexterGerig @marcan42 and
Obfuscating the exploits doesn't hinder those people it just discourages people learning about the software side. I know you toyed with the idea of locking down code execution to only approved apps for the Homebrew Channel which is one area where an obfuscated exploit... (2/?)
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Replying to @DexterGerig @marcan42 and
serves a purpose but if you give people code execution with whatever launcher you make then I feel making the exploits obfuscated becomes useless. Plus those write-ups or source code for exploits that people give draw people in to learn about the stuff and... (3/?)
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Replying to @DexterGerig @marcan42 and
Giving code execution doesn't necessarily make exploit DRM useless. An example would be if you could only give arbitrary code execution after having cleared all RAM and locked crypto keys. This would be full access to homebrew but nothing useful for piracy.
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I wish console manufacturers would just provide an equivalent of the Chromebook "dev mode" switch so we wouldn't have to think about these things... but then that wouldn't be much fun, would it? :)
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