Streaming Steam games from EC2 is a brilliant idea and works way better than I expected. 1080p very high bitrate at <30ms latency.
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Replying to @delroth_
@delroth_@angealbertini you need under 17ms latency to hit 60FPS, around 33ms for 30FPS.2 replies 0 retweets 0 likes -
Replying to @yukkuriyankey
@rhymebyter that's not how latency works. While the frame gets transmitted over the network, another frame can be rendered.
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Replying to @delroth_
@delroth_ indeed, onlive and nvidia grid already aim for such gaming applications. Still massively overkill unless you are doing for profit.1 reply 0 retweets 0 likes -
Replying to @yukkuriyankey
@rhymebyter being able to play for ~$0.3/h on good gaming hardware isn't really overkill. It's a net saving compared to buying the hardware.
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Replying to @delroth_
@delroth_ are you factoring developer remuneration for game licensing into that? Or using illegal wares and emulators? It adds up fast.1 reply 0 retweets 0 likes -
Replying to @yukkuriyankey
@rhymebyter no, I'm playing with my Steam account. I'm not sure why you seem to think I'm selling a service.
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Replying to @delroth_
@delroth_ why talk about $ at all if it is for private use? The folks running steam are smart enough to know if that is marketable already.1 reply 0 retweets 0 likes -
Replying to @yukkuriyankey
@rhymebyter because that's what I'm paying for my private use.
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Replying to @delroth_
@delroth_ ultimately* but yea, congratulations on reinventing the thin client. Sun et al beat you to it a couple of decades ago.1 reply 0 retweets 0 likes
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