Streaming Steam games from EC2 is a brilliant idea and works way better than I expected. 1080p very high bitrate at <30ms latency.
@rhymebyter that's not how latency works. While the frame gets transmitted over the network, another frame can be rendered.
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@delroth_ indeed, onlive and nvidia grid already aim for such gaming applications. Still massively overkill unless you are doing for profit. -
@rhymebyter being able to play for ~$0.3/h on good gaming hardware isn't really overkill. It's a net saving compared to buying the hardware.
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@delroth_ or at scale which is beyond what it sounded like you were describing. I would stick with local consoles. Keep it lossless. -
@rhymebyter at a 30Mbps bitrate it's not lossless but it's not that easy to notice in motion
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@delroth_ I worked for the first company to do 720p streaming. things can be transcoded quickly, it is still lossy. Latency matters a *lot*.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@delroth_ yes, with hardware transcodes lots of things can be done, in most cases, there will still be *noticable* lag. Especially over 10kmThanks. Twitter will use this to make your timeline better. UndoUndo
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@delroth_ FWiW, these were some of the best systems for such applications a few years ago: http://www.elementaltechnologies.com/products/elemental-server …Thanks. Twitter will use this to make your timeline better. UndoUndo
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@delroth_ regardless, I was building systems to stream to multiple live viewers simultaneously. If you want Individual gaming, it's easier.Thanks. Twitter will use this to make your timeline better. UndoUndo
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