@delroth_ @angealbertini you need under 17ms latency to hit 60FPS, around 33ms for 30FPS.
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@rhymebyter that's not how latency works. While the frame gets transmitted over the network, another frame can be rendered.
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@delroth_ that'll get expensive quickly -
@RomanHunt1 compared to a gaming PC? lolno. I pay the (spot) instance $0.12/h, bandwidth is cheap, and that's it. - 2 more replies
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@fel1x@angealbertini even for FPS I'm not convinced it would be noticeable. I played fighting games all night and couldn't tell.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@fel1x@angealbertini in an A/B test it might be noticeable, but many things have latency around ~10ms even if you play locally.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@delroth_ I've never actually considered that before. Nice idea. -
@heli0s283 I only had the idea because someone else told me about it yesterday :) Few hours of setup yesterday night→gaming weekend \o/
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@delroth_@angealbertini i've thought about this for anti-cheating measures as well. All you can feasibly do is screen scraping bots.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@delroth_ for you as a single user, in a very *very* unusual network reality. Enjoy your Valhalla, not useful for most others.Thanks. Twitter will use this to make your timeline better. UndoUndo
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