So has anyone ever heard of streaming gameplay footage using serialized OpenGL/DirectX calls in place of a generic video codec?
@comex it still has a ton more problems (no playback on a phone, for example) even if you manage to get it to be efficient enough
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@delroth_ For those users you could potentially have a video fallback, although that raises cost issues :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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