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Profil korisnika/ce delaneykingrox
Delaney King 🏳️‍🌈
Delaney King 🏳️‍🌈
Delaney King  🏳️‍🌈
@delaneykingrox

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Delaney King  🏳️‍🌈

@delaneykingrox

Character / tech artist (Dragonage, Where The Wild Things Are, Unreal 04, Civ IV, Dungeons&Dragons Online, God Of War TVC, Stellaris HD) Writer. (She/Her/Boss)

Melbourne, Victoria
delaneyking.com
Vrijeme pridruživanja: svibanj 2015.

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    Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
    • Prijavi Tweet

    Hello, I am a character artist with over 20 years experience and several game of the years under her belt. If someone says "we didn't add girls because it costs too much" punch them in the head with their own asshole, because it actually doesn't.

    15:23 - 6. sij 2020.
    • 6.217 proslijeđenih tweetova
    • 26.539 oznaka „sviđa mi se”
    • Cass 🔞 Klingon Softboy Posting ShitkickerTV Michi 💤tired screaming💤 (((SmokyDoodles)))unemployed commission's open ❄️ Tiia | D&D art commissions open! man w sord tiNy Puff
    6.217 proslijeđenih tweetova 26.539 korisnika označava da im se sviđa
      1. Novi razgovor
      2. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        The biggest cost is voice acting and dialogue entry for two cases- if your game has a lot of npc interactions and you use two pronouns.

        52 proslijeđena tweeta 1.921 korisnik označava da mu se sviđa
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      3. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Lets break down the art side to show you why this is a myth.

        1 reply 33 proslijeđena tweeta 1.304 korisnika označavaju da im se sviđa
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      4. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        First, the largest amount of time these days is spent detailing the high res sculpts. Packs, belts, armour, gloves, boots and so forth.

        1 reply 28 proslijeđenih tweetova 1.346 korisnika označava da im se sviđa
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      5. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Guess what? We don't start from scratch. We reuse those packs and boots and belts. Hell, we also reuse heads and bodies. It takes very little time to adjust these to a new model.

        36 proslijeđenih tweetova 1.455 korisnika označava da im se sviđa
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      6. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Once we set up high res models, we include material selections by baking that data into something called a clown map (id mask). This lets our painting programs know where to apply which material.

        29 proslijeđenih tweetova 1.244 korisnika označavaju da im se sviđa
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      7. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        So retexturing a female variant of a male model isn't days of work anymore, it can be minutes or hours, depending on how smart you set it up.

        50 proslijeđenih tweetova 1.439 korisnika označava da im se sviđa
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      8. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        The proportions of a typical cisgender exaggerated female model and a cisgender male exaggerated game model can be stored in two blend shapes on a simple cage mesh. Skin wrapping models to these and then blending the original shape morphs the geo into the new proportions

        35 proslijeđenih tweetova 1.338 korisnika označava da im se sviđa
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      9. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        In other words, we stick the clothes and gear to one model and morph it into the other... which gets you 90 percent of the way there.

        1 reply 25 proslijeđenih tweetova 1.200 korisnika označava da im se sviđa
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      10. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Animation has changed a lot in the last decade. You don't have to author every single animation as there are many ways to quickly retarget entire animation sets from one rig to another.

        1 reply 27 proslijeđenih tweetova 1.193 korisnika označavaju da im se sviđa
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      11. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Unreal, for example, lets you macro over a whole set to a COMPLETELY different rig in about fifteen minutes if you know what you are doing. You can then adjust the ones that look wrong.

        27 proslijeđenih tweetova 1.160 korisnika označava da im se sviđa
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      12. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        But of course, you would not use a completely different rig as women and men are... get this... the same species. If you count carefully, it is spooky how we have the same number of joints, fingers, eyes... weird huh?

        7 replies 81 proslijeđeni tweet 1.735 korisnika označava da im se sviđa
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      13. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Unity and Unreal both have dynamic, run time rigging now. This means we can have one skeleton with animations drive another skeleton and have it behave differently based on rules we set in code.

        1 reply 26 proslijeđenih tweetova 1.064 korisnika označavaju da im se sviđa
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      14. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        So even of women had extra legs with tentacles for feet, we could still have them driven from the male animations. Strangely, we don't. Which makes things easier, I guess.

        31 proslijeđeni tweet 1.232 korisnika označavaju da im se sviđa
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      15. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Okay, so adapting high res models doen't cost much. Rebaking textures doesn't cost much. Adapting animations doesn't. Hmmm, what else?

        24 proslijeđena tweeta 1.063 korisnika označavaju da im se sviđa
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      16. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Welp, boobs. Yunno, anyone who owns boobs will tell you bouncing your boobs is painful. We strap those humps, those humps those lovely lady lumps down for a reason. Jiggle can be done with dynamic bones if you have to do it. P.s if they bounce more than twice, they are wrong

        10 replies 76 proslijeđenih tweetova 1.547 korisnika označava da im se sviđa
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      17. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Retopologising and uv mapping is probably the longest task. However if you know your tools, that takes way less time these days. Technologies such as Zbrush zremesh, blender voxel remeshing, max quadrify ontop of tools like topogun speed this up hugely.

        23 proslijeđena tweeta 969 korisnika označava da im se sviđa
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      18. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Blender, Modo, Maya and Max all have varying degrees of excellence in retopo and uv unmapping tools straight off the bat. None absolutely suck at it these days.

        20 proslijeđenih tweetova 914 korisnika označava da im se sviđa
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      19. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        So tracing back, we have much, much faster authoring tools. We reuse and adapt assets. We work smart setting up deform cage meshes and blend shapes. We have many options for animation retargeting, dynamics, run time rigging and... oh look, lots of animation packs online!

        1 reply 24 proslijeđena tweeta 944 korisnika označavaju da im se sviđa
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      20. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        What is this sorcery? I can buy ready made meshes and animations on the internet? But what if I don't wanna use the exact same models as everyone else? Welp, dipshit, they come in fbx format. You know what opens fbx format? LITERALLY FUCKING EVERYTHING

        1 reply 34 proslijeđena tweeta 1.051 korisnik označava da mu se sviđa
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      21. Delaney King  🏳️‍🌈‏ @delaneykingrox 6. sij
        • Prijavi Tweet

        Yes, you can customise content you buy online, rebake it, retarget it to your rigs... I mean, it's almost like you so misogynistic you aren't even looking at the available options

        1 reply 39 proslijeđenih tweetova 1.123 korisnika označavaju da im se sviđa
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      22. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        And when you say "cost" you know there is another factor here? Maximising your market to increase revenue. In simple terms... Spend 10 bucks to make 1000 Spend 20 bucks to make 2000 Which is better? Well, option 1 you have 990 profit Option 2 gives you 1980. *slow claps*

        44 proslijeđena tweeta 1.218 korisnika označava da im se sviđa
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      23. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        You know the market share women have in games? You should. It's your business.pic.twitter.com/T9RIjhNUy0

        5 replies 35 proslijeđenih tweetova 1.328 korisnika označava da im se sviđa
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      24. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        So to wrap up, A) it isn't a huge expensive to add women. B) it more than doubles your market. C) you are the problem.

        17 replies 144 proslijeđena tweeta 1.897 korisnika označava da im se sviđa
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      25. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        Oh, and my work includes in-game and cinematic characters for... Unreal Tournament 2004 Dragonage Origins God of War: Chains of Olympus Lord of The Rings Online Dungeons and Dragons Online Civilziation IV Mythos Fury Bigworld Tech Demos Salvation Prophecy And many morepic.twitter.com/HlUXQQavV6

        8 replies 46 proslijeđenih tweetova 1.512 korisnika označava da im se sviđa
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      26. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        And I have been a tech artist, and modeling consultant for Autodesk, Foundry, Turbosquid and Discreet. I was a demo artist for 3dsmax, maya, modo, mudbox and claytools. I built demo characters for autodesk.

        22 proslijeđena tweeta 1.083 korisnika označavaju da im se sviđa
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      27. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        And I have boobs. Yay.

        14 proslijeđenih tweetova 1.051 korisnik označava da mu se sviđa
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      28. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        If you enjoyed this, you can support my shitposting here... http://Www.ko-fi.com/dellak  And http://www.patreon.com/darkling  (I don't get to update patreon rewards much last year, but they are in the works for this year)

        5 replies 34 proslijeđena tweeta 720 korisnika označava da im se sviđa
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      29. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        One last thing. You know how much money straight/bisexual men spend on looking at women? Funnily enough NBs and women also often like looking at women too. ADD THEM TO YOUR GAMES

        9 replies 65 proslijeđenih tweetova 1.397 korisnika označava da im se sviđa
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      30. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        and after you have finished putting playable women in your games and are wondering what to do next... *points at non binary people*

        5 replies 61 proslijeđeni tweet 1.172 korisnika označavaju da im se sviđa
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      31. Delaney King  🏳️‍🌈‏ @delaneykingrox 7. sij
        • Prijavi Tweet

        And let me remind you that Paul Steed (model, rig, animation) and Kenneth Scott (textures and uvs) put lots of playable female characters, all with different rigs and animation sets back in QUAKE III ARENA. Bitch.

        5 replies 47 proslijeđenih tweetova 1.130 korisnika označava da im se sviđa
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      32. Još 23 druga odgovora

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