Cedric

@delacian

Game developer in love with social AI, emergent narrative and generative worlds. Currently making cyberpunk role-playing simulation, Project Sprawl.

London, UK
Joined March 2009

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  1. Pinned Tweet
    14 Feb 2016

    I've ported my procedural city generator to !

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  2. 10 Mar 2016
    Replying to

    I've uploaded a slower version to Youtube so you can follow what's happening a bit better.

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  3. Retweeted

    Moon Hunters is OUT NOW on Steam! $14.99, or $19.99, with 10% off for launch week! BUY IT!

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  4. 9 Mar 2016
    Replying to

    Still early but I'm really excited about its potential. It's much more general now and should be able to cover most of my proc gen needs.

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  5. 9 Mar 2016
    Replying to

    It's not obvious but this is essentially a form of live programming. Instead of writing code you express your intent by performing actions.

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  6. 9 Mar 2016

    While moving my city generator to I also designed a new procedural modelling tool.

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  7. 15 Feb 2016

    The good news is it's completely unoptimized right now so I'm fairly confident I'll be able to get it up to 20K once I've sped things up.

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  8. 15 Feb 2016
    Replying to

    Here's a long shot of the generated city. It's roughly 8K across at the moment.

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  9. 9 Apr 2015

    Trying out some fog to add a better sense of depth to the city.

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  10. 3 Apr 2015
    Replying to

    Think the systemic gameplay of Hitman but based around an AI driven social simulation rather than a scripted loop. The art is placeholder.

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  11. 3 Apr 2015
    Replying to

    The idea is to provide a rich interactive simulation to allow players to be creative in how they approach their objectives.

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  12. 3 Apr 2015
    Replying to

    The agents order drinks when thirsty, use toilets, sit, chat, etc. Each drink is an interactive objects that can be picked up and used.

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  13. 3 Apr 2015

    Currently working on AI. Doesn't make for the most interesting of GIFs but here's a peak at the simulation of a bar.

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  14. 16 Feb 2015
    Replying to
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  15. 16 Feb 2015

    First pass at retail high street generation.

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  16. Retweeted
    13 Feb 2015

    So, hey! I'm writing a series about AI, games and the future for - here's the first one

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  17. 8 Feb 2015
    Replying to

    While it's primarily a systems based game I want it to work well as a walking sim so you can just stroll around and soak in the atmosphere.

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  18. 8 Feb 2015

    It's fun to just wander around the empty streets of the procedural cities and look at the buildings.

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  19. 8 Feb 2015
    Replying to

    If you squint you can see the neon signs I'm working on.

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  20. 8 Feb 2015

    Added a few more styles to the building generation. I'm trying to push in a more sci-fi-ish direction.

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