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I've ported my procedural city generator to
@unrealengine!#gamedev#ue4#screenshotsaturdaypic.twitter.com/WkOzh1ptYMThanks. Twitter will use this to make your timeline better. UndoUndo -
I've uploaded a slower version to Youtube so you can follow what's happening a bit better.https://www.youtube.com/watch?v=XQN-tqz2Pzg …
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Cedric Retweeted
Moon Hunters is OUT NOW on Steam! $14.99, or $19.99, with 10% off for launch week! BUY IT! http://store.steampowered.com/app/320040/ pic.twitter.com/QjvQP5oi8i
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Still early but I'm really excited about its potential. It's much more general now and should be able to cover most of my proc gen needs.
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It's not obvious but this is essentially a form of live programming. Instead of writing code you express your intent by performing actions.
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While moving my city generator to
@UnrealEngine I also designed a new procedural modelling tool.#gamedev#ue4pic.twitter.com/CVkPzl9gDUThanks. Twitter will use this to make your timeline better. UndoUndo -
The good news is it's completely unoptimized right now so I'm fairly confident I'll be able to get it up to 20K once I've sped things up.
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Here's a long shot of the generated city. It's roughly 8K across at the moment.pic.twitter.com/2Vql04v2yH
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Trying out some fog to add a better sense of depth to the city.
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Think the systemic gameplay of Hitman but based around an AI driven social simulation rather than a scripted loop. The art is placeholder.
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The idea is to provide a rich interactive simulation to allow players to be creative in how they approach their objectives.
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The agents order drinks when thirsty, use toilets, sit, chat, etc. Each drink is an interactive objects that can be picked up and used.
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Currently working on AI. Doesn't make for the most interesting of GIFs but here's a peak at the simulation of a bar.pic.twitter.com/TeGq4mxOE0
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Slightly better quality version on my tumblr. http://delacian.tumblr.com/post/111200830935/first-pass-at-retail-high-street-generation …
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Cedric Retweeted
So, hey! I'm writing a series about AI, games and the future for
@rockpapershot - here's the first onehttp://www.rockpapershotgun.com/2015/02/13/electric-dreams-part-1-the-lost-future-of-ai/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
While it's primarily a systems based game I want it to work well as a walking sim so you can just stroll around and soak in the atmosphere.
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It's fun to just wander around the empty streets of the procedural cities and look at the buildings.
#gamedevpic.twitter.com/L8YEsWzw4P
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If you squint you can see the neon signs I'm working on.
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Added a few more styles to the building generation. I'm trying to push in a more sci-fi-ish direction.
#gamedevpic.twitter.com/rmUn8ynJO0
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