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debiatan
@debiatan
blog.debiatan.netJoined December 2013

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if you add up: "please stop putting all the info about your game mod or open source project in a discord and nowhere else" and: "oh my god every tutorial is a youtube video" and: "all the recipe sites are fake" the sum is: "nobody's willing to work for free online anymore"
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This is the future I want. Not the current dystopian multi-gigabyte-low-performance-software timeline. If a resourceless solo developer like me is able to accomplish this, why multi-million companies with hundreds of amazing minds are not doing it? Better software is possible! 🚀
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Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible. #gamedev #toolsdev #raylib #raygui #uidesign #futureisnow
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If puppeteering was like the software industry, every year a whole new tier of puppets would be added, just to pull the strings of the puppets below, and the puppeteer would be told the show would run more smoothly if they only ever laid their hands on the topmost set of strings.
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[3/3] Nobody should be working to _extend_ the need for intellectual property. The end goal for humanity is to have no scarcity at all, so we no longer need intellectual property - not to perpetuate scarcity, which is something we should all work to some day end for good.
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Turducken Backup: Every time you change computers, create a folder on the new machine, name it with the current date stuff the contents of the old hard drive in there, and never touch them. I know of a four-level-deep fifteen-year-old TB. The owner is about to change machines.
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If you ever wondered what it was like to program with punch cards, here's a great short story on the topic:
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"The things in our lives go through a cycle. They start out being modern, then mature, dated, outmoded, obsolete, junk, finally retro and ultimately antique. The punched card is now approaching the antique stage." - Dale Fisk, 2005 columbia.edu/cu/computinghi
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This interview to Andy Gavin works very well as a podcast, without the video: getfromyt.com/?videoId=pSHj5 There's a bit around the 1h55m mark where Gavin plays the videogame. A very nice interview full of interesting details.
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Didn't know there was a longer (2h instead of 30min) version of the Crash Bandicoot Ars Technica interview with Andy Gavin: youtube.com/watch?v=pSHj5U. Highly recommend. Full of interesting technical information and details.
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