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Dillon Cower proslijedio/la je Tweet
We're now using the 4th-gen Waymo Driver on our expanded southern US trucking routes (AZ
TX). 5th-gen Waymo Driver comes to our trucks later this year, with new Waymo lidar, radar, cameras, compute. 
pic.twitter.com/SMITF8q7Wg
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Dillon Cower proslijedio/la je Tweet
This week, we’ll start driving our Chrysler Pacificas and long-haul trucks in Texas and New Mexico. These are interesting and promising commercial routes, and we’ll be using our vehicles to explore how the Waymo Driver might be able to create new transportation solutions.pic.twitter.com/uDqKDrGR9b
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Dillon Cower proslijedio/la je Tweet
Differentiable Digital Signal Processing (DDSP)! Fusing classic interpretable DSP with neural networks.
Blog: http://magenta.tensorflow.org/ddsp
Examples: https://g.co/magenta/ddsp-examples …
Colab: http://g.co/magenta/ddsp-demo …
Code: http://github.com/magenta/ddsp
Paper: http://g.co/magenta/ddsp-paper …
1/pic.twitter.com/SlxLUOUC6k
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Dillon Cower proslijedio/la je Tweet
The just announced
#Pixel feature drop ships amazing features for#GoogleDuo on Pixel4 leveraging our on-device ML capabilities: Auto-framing, in-call Portrait filter and next-gen audio packet loss concealment bringing OTT VoIP to the next level:https://www.blog.google/products/pixel/more-helpful-pixel-features/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dillon Cower proslijedio/la je Tweet
Curious just how much geometry one could cram in a shader, I ended up with this playable
@Quake shadertoy: https://www.shadertoy.com/view/lsKfWd Ray tracing/marching, lightmap baking, manually mipmapped/filtered procedural texture atlas, physics, gameplay, UI... Shadertoy is addictive!pic.twitter.com/0uU84IFlCS
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Dillon Cower proslijedio/la je Tweet
Mesh & Amplification shaders coming soon to DX12: blog post https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/ … and the specs https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html …
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Dillon Cower proslijedio/la je Tweet
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: https://www.youtube.com/watch?v=s5NGeUV2EyU … It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!pic.twitter.com/pYYnBwKnmA
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Dillon Cower proslijedio/la je Tweet
Glad to share our
#NeurIPS2019 paper on few-shot vid2vid where we address the scalability issue of our#vid2vid. Now, with 1model and as few as 1 example image provided in the test time, we could render the motion of a target subject. https://nvlabs.github.io/few-shot-vid2vid/ … code coming soon.pic.twitter.com/byHICVAk6XPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dillon Cower proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Dillon Cower proslijedio/la je Tweet
Since generative models have no “ground-truth,” evaluating their performance can be difficult. New quantitative metrics use the Fréchet distance between model and source distributions to evaluate the quality of generative audio and video. Learn more below.https://goo.gle/2oUQRzt
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Dillon Cower proslijedio/la je Tweet
Searching for music visualizers ran across Audio2Guitarist-GAN: make guitar videos from pure audio. Bottom is generated. Blog has a TODO for 'test on different instruments and human voice' - HOW can you leave that untested? blog: https://shaoanlu.wordpress.com/2018/09/12/lets-train-gans-to-play-guitar/ … https://github.com/shaoanlu/Audio2Guitarist-GAN …pic.twitter.com/shdR6AB6Q1
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Dillon Cower proslijedio/la je Tweet
I wrote an article with some information about fBM (Fractional Brownain Motion), one of the most popular constructs for procedural modeling of nature, and their self-similarity and spectral characteristics, including some real-life measurements: http://iquilezles.org/www/articles/fbm/fbm.htm …pic.twitter.com/l9ZgHRyTey
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Dillon Cower proslijedio/la je Tweet
sound nerds: there’s a new auditory illusion. if you replace a repeating texture with white noise, your ear hallucinates the continuation of the texture (on the scale of seconds). i imagine this explains some nuances behind shoegaze and noise music http://mcdermottlab.mit.edu/textcont.html
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Dillon Cower proslijedio/la je Tweet
A testament to the work, to this day some vfx professionals are still a bit confused as to how Davy Jones was created for "Pirates of the Caribbean: Dead Man's Chest" (2006). Davy Jones and his crew, from head to toe--including costumes and eyes--are 100% computer graphics.pic.twitter.com/JvVFsgLTAW
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Dillon Cower proslijedio/la je Tweet
Oh look, the recording of my GDC 2003 talk on "Memory Optimization" is on YouTube. The vast majority of the talk still holds true today. Probably worth a view if you never saw it.https://www.youtube.com/watch?v=t15T_BkOtm0 …
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Dillon Cower proslijedio/la je Tweet
There's an academic arms race to produce the best real-time denoised image from 1-spp path traced images. Every new paper like this brings us closer to an ideal solution that can be baked into silicon (mobile raytacing for the masses!)https://www.youtube.com/watch?v=juIyJEUVdBI …
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Dillon Cower proslijedio/la je Tweet
Reinvigorating computing with the beauty of IEEE-754 Real Numbers: “NaN gates and Flip FLOPS”https://youtu.be/5TFDG-y-EHs
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Dillon Cower proslijedio/la je Tweet
I have officially made it. How id Software went from skeptical to excited about Google Stadia streaminghttps://arstechnica.com/gaming/2019/03/googles-multiyear-quest-to-overcome-ids-stadia-streaming-skepticism/ …
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Dillon Cower proslijedio/la je Tweet
I've painted over this image of Franklin Douglass using a sphere palette made from a normals sphere. I brought it into Photoshop as a normal map in a 3D layer to try out different lighting and reflections.
#3d#photoshop#3dart#illustration#artpic.twitter.com/B4r0Ah8SGIHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dillon Cower proslijedio/la je Tweet
Our latest experiment on volumetric video. I realized that this approach provides several new styles and possibilities to me that are also capable of running at real time.https://twitter.com/tokyomax/status/1105026205705596928 …
0:43Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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