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davemakes's profile
davemakes ✨🔶🎶
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davemakes  ✨ 🔶 🎶

@davemakes

Indie gamedev in Japan • Mixolumia + Executive Golf DX + other Playdate stuff • nonbinary • they/them

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davemakes.com
Joined April 2007

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    davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

    I've made some mockups of some common menu issues I see in indie games (even high-profile indies and AAA sometimes) that could be pretty easily fixed with a better understanding of the problem

    5:12 PM - 10 Dec 2020
    • 689 Retweets
    • 2,457 Likes
    • Geert Broekmann, BSc. giwake Last 💙Courtney LeeAnn Kidd💙 Ashapon @ Resident Evil Aku ☄ Louis Godart Craig Hamilton Paupibara de entretiempo 🥺🍃
    19 replies 689 retweets 2,457 likes
      1. New conversation
      2. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        I get a bit heated about this stuff because there are some really amazing games that run into these issues, and although my eyes aren't that bad, they're not getting any better with age. Plus, good accessibility is better for everyone all around

        2 replies 0 retweets 207 likes
        Show this thread
      3. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        Sometimes I see mixed button styles in a menu, which isn't necessarily bad and can add some flavor, but the focused state isn't distinguished enough to be immediately recognizable. The player has to flip between their options to figure out which one they're about to choosepic.twitter.com/NHmOrbhv2g

        4 replies 6 retweets 358 likes
        Show this thread
      4. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        also, sometimes the focus state's style is standardized across wildly different buttons, resulting in legibility issues like on the yellow button there

        1 reply 0 retweets 178 likes
        Show this thread
      5. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        sometimes the focus state is very pronounced but in a two-button menu it's impossible to tell which option is selected. An extra way to improve this is to add an outline and/or a little adornment like an arrowpic.twitter.com/a5eZ5A0gJy

        10 replies 18 retweets 460 likes
        Show this thread
      6. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        occasionally I'll see devs highlight a menu item very clearly but they won't invert the text and it becomes illegible, so you have to switch away to see what you're about to selectpic.twitter.com/rqrjnwPSdU

        2 replies 8 retweets 379 likes
        Show this thread
      7. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        this problem is exacerbated by small text, kinda goofy display fonts (I see this a lot in sci-fi games), and all-caps (more uniform letters are harder to parse)

        1 reply 0 retweets 196 likes
        Show this thread
      8. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        as a real-life positive example of a game that did this very well, take a look at Hades. Of course the art is beyond gorgeous, but as far as communicating what's selected here, they're doing a great job with very littlepic.twitter.com/DvXMJjKS3G

        2 replies 3 retweets 352 likes
        Show this thread
      9. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        but to drive home my point that this isn't just a beginner's problem, I think even they stumble on the pause/options menus. The red is extremely close in value to the gray of the background and the contrast suffers. Always check your work in black and whitepic.twitter.com/7ktHsFxOwi

        7 replies 17 retweets 409 likes
        Show this thread
      10. davemakes  ✨ 🔶 🎶‏ @davemakes 10 Dec 2020

        here's something I used to do because I got real excited about making fancy button art. Once you start stacking more than 3 buttons in a menu... it's gonna get start looking really busy, and you're probably better off stripping it down to the essentialspic.twitter.com/PxmJYl5ma8

        2 replies 4 retweets 427 likes
        Show this thread
      11. davemakes  ✨ 🔶 🎶‏ @davemakes 11 Dec 2020

        davemakes  ✨ 🔶 🎶 Retweeted davemakes  ✨ 🔶 🎶

        If you're into this stuff, you might like this thread about user flows, thumbnails, wireframes, and mockupshttps://twitter.com/davemakes/status/1327420334681649157?s=19 …

        davemakes  ✨ 🔶 🎶 added,

        davemakes  ✨ 🔶 🎶 @davemakes
        I talked a bit in the comments here about how I distinguish between thumbnails, wireframes, and mockups but I figured it might be worth it to make a little thread for anyone interested https://twitter.com/celechii/status/1327102799587446784 …
        Show this thread
        1 reply 3 retweets 197 likes
        Show this thread
      12. davemakes  ✨ 🔶 🎶‏ @davemakes 11 Dec 2020

        huh, people seem interested in this! I'm pretty busy right now with stuff like my game Mixolumia (now available on itch & steam 👀) but in case you're in need of a UI/UX person down the road, maybe keep me in mind

        2 replies 0 retweets 122 likes
        Show this thread
      13. davemakes  ✨ 🔶 🎶‏ @davemakes 11 Dec 2020

        davemakes  ✨ 🔶 🎶 Retweeted davemakes  ✨ 🔶 🎶

        looping in the Mixolumia development thread here in case you want to read a nearly 2-year log of how a puzzle game came togetherhttps://twitter.com/davemakes/status/1090077970968936448 …

        davemakes  ✨ 🔶 🎶 added,

        davemakes  ✨ 🔶 🎶 @davemakes
        idk what this is yet but I had an idea pic.twitter.com/w9JbNxZ0Zt
        Show this thread
        0 replies 5 retweets 87 likes
        Show this thread
      14. End of conversation

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