experimenting with some dynamic music ideas today
Conversation
I just wanna say thanks for all the love this thread is getting! Pretty much all my other work is under NDA, so it feels good to get this level of good feedback on a thing I'm making
1
3
426
can't sleep, so here's a 3am quality-of-life update: a nice preview of where your block will land
GIF
7
18
548
the ripple effect code I wrote had some weird issues I didn't like, so I'm trying out an old ripple trick I found online. It's more reliable, but less clean looking? We'll see if I keep it
8
22
481
Thanks to everyone who had nice things to say about Mixolumia at #TokyoIndies! Y'all are lovely and I can't wait to hang out again
Quote Tweet
Dave Hoffmanさんがパズルゲームを紹介。失われたWiiショップチャンネルにあった、斜めなブロックのゲームを作ってみるチャレンジ。 #TokyoIndies
0:03
34K views
3
9
382
I've gotten a few comments about how quickly this has progressed, and that's pretty true! But keep in mind I've prioritized flashy tweetable goodness over less interesting but very important features like pausing, toggling full screen, saving scores, etc...
1
4
407
I'll get to this stuff, but I think it's important to recognize some of the most time consuming yet crucial aspects of developing a game make for totally unremarkable gifs
1
6
343
for #screenshotsaturday here's a peek at the scoring and level system I'm working on for Mixolumia. Also, now you can preview the next piece you're getting
Replying to
just a heads up: I gotta put this game on hold for a bit so I can catch up with other stuff. I seriously appreciate all your enthusiasm and support, which I did not expect (otherwise I would have budgeted my time differently, heh)
3
255
HEY did you know you could be playing Mixolumia RIGHT NOW? I started a Patreon and $5+ pledges get exclusive early access! If you wanna support development on this game, check it out
patreon.com/posts/mixolumi
12
233
1,103
First Patreon goal reached! Thank you so much for your support, everyone! Also, small update for Mixolumia, so be sure to grab that if you're a patron
1
3
120
you can pause Mixolumia now, and I'm setting up a menu system to allow for user options/settings and selecting different game modes in the future. $5+ patrons, be sure to update!
patreon.com/posts/mixolumi
1
9
210
got some good work done on different game modes. Needs some more testing and then an update will go out to early access folks (probably next week)
GIF
1
4
189
"Relax" mode turns the block dropping speed off, so it only moves down via your input. When you fill up the board, everything clears and you can just keep going.
I tried to give this a non-judgmental name, but I'm open to suggestions if you've got a better one
4
1
239
Mixolumia Game Modes are live! $5+ patrons, be sure to grab the update on Itch. More info on Patreon:
2
8
128
color palette swapping is coming! Just gotta decide on what kind of palettes to include... this one is inspired by 's game Grim Rogue
6
10
252
even if I don't include it, palettes will be editable via an .ini file. In the future, I'd like to add an interface to create/edit palettes within the game
1
1
149
Mixolumia 0.1.4: The Colorful Update is here!
patreon.com/posts/mixolumi
8
34
356
shoutouts to @lateralismusic, , and for submitting the killer palettes featured in this clip
2
1
124
Been working on the dynamic music system. My goal is for other people to be able to make music packs they can then drop right into the game. Essentially, this JSON defines block clear sounds wrapped into chord progressions associated w/ bgm loops that are advanced via gameplay
1
7
211
this is all scratch sounds but you can get an idea of how the song can seamlessly shift as you play
2
18
298
heard you like dynamic musical sound effects. new Mixolumia update coming soon...
17
52
410
Mixolumia version 0.2.0 just went up on Itch for $5 patreon people!! I'll write up a proper post later but in the meantime, have fun!
patreon.com/posts/mixolumi
7
48
308
Ok, here's a proper patreon post about Mixolumia update 0.2.0! Thanks, y'all!
1
87
some folks wanted a 2-minute time attack mode, so that's in the works
8
15
231
adding adjustable movement speed in case you need finer control, better accessibility, or you just wanna get wild with it
GIF
2
1
154
smallish 0.2.1 update adds Rush mode and movement speed setting. Rolling this one out now because I realized the stuff I wanna add next is a little bigger than I thought
2
1
98
I posted a behind-the-scenes look at Mixolumia's weird grid for Patreon folks who wanna see how the sausage is made
1
1
89
Cool news! Mixolumia will be at Tokyo Sandbox in Akihabara on April 11 + 12 2020!!
Quote Tweet
TOKYO SANDBOX 2020 Exhibitors Introduction:
"Mixolumia" by davemakes (@davemakes)
Trailer:
youtube.com/watch?v=lo7ed3
Early-bird registration for TOKYO SANDBOX is open now!
For more info + registration:
tokyosandbox.com
#IndieGameDev #indiedev #indiegames
1
2
115
adding this news to the Big Mixolumia Thread: Josie Brechner is gonna do some music for the game!! Extremely jazzed about this
Quote Tweet
So excited to announce that I’m working with @davemakes to make additional dynamic music & sound for their gorgeous puzzle game Mixolumia!!
They’ve built a really cool generative music system (their audio below) & I can’t wait to explore it with them!
Show this thread
0:20
38.7K views
1
3
163
well, this has taken forever, but hopefully somebody will make use of player profiles in Mixolumia. Each profile gets their own settings now along with saving high scores
1
2
207
Show replies



