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I just wanna say thanks for all the love this thread is getting! Pretty much all my other work is under NDA, so it feels good to get this level of good feedback on a thing I'm making
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can't sleep, so here's a 3am quality-of-life update: a nice preview of where your block will land
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the ripple effect code I wrote had some weird issues I didn't like, so I'm trying out an old ripple trick I found online. It's more reliable, but less clean looking? We'll see if I keep it
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I've gotten a few comments about how quickly this has progressed, and that's pretty true! But keep in mind I've prioritized flashy tweetable goodness over less interesting but very important features like pausing, toggling full screen, saving scores, etc...
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I'll get to this stuff, but I think it's important to recognize some of the most time consuming yet crucial aspects of developing a game make for totally unremarkable gifs
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Replying to
just a heads up: I gotta put this game on hold for a bit so I can catch up with other stuff. I seriously appreciate all your enthusiasm and support, which I did not expect (otherwise I would have budgeted my time differently, heh)
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got some good work done on different game modes. Needs some more testing and then an update will go out to early access folks (probably next week)
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"Relax" mode turns the block dropping speed off, so it only moves down via your input. When you fill up the board, everything clears and you can just keep going. I tried to give this a non-judgmental name, but I'm open to suggestions if you've got a better one
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even if I don't include it, palettes will be editable via an .ini file. In the future, I'd like to add an interface to create/edit palettes within the game
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Been working on the dynamic music system. My goal is for other people to be able to make music packs they can then drop right into the game. Essentially, this JSON defines block clear sounds wrapped into chord progressions associated w/ bgm loops that are advanced via gameplay
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adding adjustable movement speed in case you need finer control, better accessibility, or you just wanna get wild with it
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Cool news! Mixolumia will be at Tokyo Sandbox in Akihabara on April 11 + 12 2020!!
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TOKYO SANDBOX 2020 Exhibitors Introduction: "Mixolumia" by davemakes (@davemakes) Trailer: youtube.com/watch?v=lo7ed3 Early-bird registration for TOKYO SANDBOX is open now! For more info + registration: tokyosandbox.com #IndieGameDev #indiedev #indiegames
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adding this news to the Big Mixolumia Thread: Josie Brechner is gonna do some music for the game!! Extremely jazzed about this
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So excited to announce that I’m working with @davemakes to make additional dynamic music & sound for their gorgeous puzzle game Mixolumia!! 🔸 They’ve built a really cool generative music system (their audio below) & I can’t wait to explore it with them!
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well, this has taken forever, but hopefully somebody will make use of player profiles in Mixolumia. Each profile gets their own settings now along with saving high scores
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