idk what this is yet but I had an idea
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ME: huh, wonder why there aren't many games on a weird grid like this
ME: *enters world of pain*
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A big question mark is: what should happen when you hit a corner? It probably shouldn't pick a random direction to flow. Should it all go to one side? How should it break? Hmmmm...
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we have a winner
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Replying to @davemakes
Alternate directions
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makes it hard to see exactly where it's gonna land, and makes me feel a little ill though
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Matching 2x2 diamonds with 2 block colors is pretty fun. 3 block colors is brutal.
Matching lines of 3 with 4 block colors is pretty fun, too, and allows for more frequent chains. Hmmm.
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an interesting thing I've noticed while playing this game: towards the bottom, blocks tend to flow inward, but as you pile up, they start to flow outward, and you have to adjust your strategy
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a couple of people have said this looks like a stealth domino's game, and listen, I'm ready to make that a reality for the right price get at me
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reworking how blocks fall if you hit a corner today. I think instead of swapping directions, it should go in the last direction you moved the block, so the player has control. There's still some kinks to work out, though...
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Blocks no longer break on corners. They fall in the last direction you pushed. Makes things way more predictable, should be better for strategy!
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I just wanna say thanks for all the love this thread is getting! Pretty much all my other work is under NDA, so it feels good to get this level of good feedback on a thing I'm making
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can't sleep, so here's a 3am quality-of-life update: a nice preview of where your block will land
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the ripple effect code I wrote had some weird issues I didn't like, so I'm trying out an old ripple trick I found online. It's more reliable, but less clean looking? We'll see if I keep it
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Thanks to everyone who had nice things to say about Mixolumia at #TokyoIndies! Y'all are lovely and I can't wait to hang out again
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Dave Hoffmanさんがパズルゲームを紹介。失われたWiiショップチャンネルにあった、斜めなブロックのゲームを作ってみるチャレンジ。 #TokyoIndies
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I've gotten a few comments about how quickly this has progressed, and that's pretty true! But keep in mind I've prioritized flashy tweetable goodness over less interesting but very important features like pausing, toggling full screen, saving scores, etc...
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I'll get to this stuff, but I think it's important to recognize some of the most time consuming yet crucial aspects of developing a game make for totally unremarkable gifs
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for #screenshotsaturday here's a peek at the scoring and level system I'm working on for Mixolumia. Also, now you can preview the next piece you're getting
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just a heads up: I gotta put this game on hold for a bit so I can catch up with other stuff. I seriously appreciate all your enthusiasm and support, which I did not expect (otherwise I would have budgeted my time differently, heh)
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HEY did you know you could be playing Mixolumia RIGHT NOW? I started a Patreon and $5+ pledges get exclusive early access! If you wanna support development on this game, check it out
patreon.com/posts/mixolumi
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