Hey Lachlan, I'll answer them the best I can.
3. This isn’t something I’ve ever had to think about since the engine (Unity) handles it for us. However, what I think your looking for is how to make your game frame rate independent.
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3. Basically frame rate independent is the game runs the same no matter the frame rate (but you’re always going to have problems with a really low frame rate). Have a look into delta time, it’s used to change things per second rather than per frame.
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4. You shouldn’t have to choose between them, you can make efficient code neat. Things like a consistent code style, meaningfully naming things and adding comments explaining hard to understand code make a big difference.
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