Hey Lachlan, I'll answer them the best I can.
2. This entirely depends on the situation. If you have so much data that memory is a problem then you’ll need to save it into a file/database (but that's for a LOT of data). Otherwise array, vector/list, map/dictionary, +more are all built to be better for different things.
-
-
This Tweet is unavailable.
-
All done! No problem, hopefully you find some of the answers helpful
End of conversation
-
-
-
3. This isn’t something I’ve ever had to think about since the engine (Unity) handles it for us. However, what I think your looking for is how to make your game frame rate independent.
-
3. Basically frame rate independent is the game runs the same no matter the frame rate (but you’re always going to have problems with a really low frame rate). Have a look into delta time, it’s used to change things per second rather than per frame.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.


