Haha. Im switching the project to svn right now. Im dang over it. I have to check .framework files in on mac but at least i wont go crazy anymore
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Replying to @andysaurAUS
SVN was bloating our build size by 160% and we had to add some convoluted steps to our build automation to find a way around it. I wish I could just switch the project to Git, would have saved me a LOT of time.
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Replying to @darcy_sandall
Lol! Now I'm intrigued. How? Also are we sure it wouldnt happen the same way in git? :p
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Replying to @andysaurAUS
SVN stores its config files in each directory and git stores it in the root of the repo. We needed to version assets in the StreamingAssets folder and Unity shoves everything in that folder into a build.
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Replying to @darcy_sandall @andysaurAUS
What version of SVN are you using? I dont think I have seen an .svn folder outside of the root for like years?
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Replying to @benbritten @andysaurAUS
1.12.1. I only downloaded it a few months ago
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Replying to @darcy_sandall @andysaurAUS
Is that tortoise SVN? what version of the SVN is it supporting under the hood? single .svn folders have been around for a few years now (according to the interwebs, since about 2015: svn 1.7) we use SVN for some huge projects and do not have the .svn everywhere issue
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you may just need to update your repo to 1.7? (I am mostly on mac, but even our windows machines dont have this problem with SVN anymore)
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Replying to @benbritten @andysaurAUS
Unfortunately it's not our repo so we can't, but we added features to our build tool to handle moving files pre and post build that dealt with it
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Replying to @darcy_sandall @benbritten
Yeah using other peoples svn if its older as well you end up with just shit that has been grandfathered in, but you can always ask the repo manager?
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This project is nearly over so I don't think there will be much benefit to doing it now (I'll still let them know), but I know enough about SVN now to know what to check in the future.
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