How do you determine an accessible play area for a seated VR experience? This is how we did it for #TableOfTales (1/9)pic.twitter.com/iDhF1qVlE3
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We had this in out design tools within the first month or two of development and was used for the entirety of the project. We wanted to make Table of Tales a comfortable VR game from the start. (8/9)
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Bonus: to further improve accessibility we added an ‘extendo-arm’ to the controllers. (9/9)pic.twitter.com/pOIXrbXMx4
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