How do you determine an accessible play area for a seated VR experience? This is how we did it for #TableOfTales (1/9)pic.twitter.com/iDhF1qVlE3
-
-
Now that we had that information how did we make it useful? Easy, shove it in an editor that is frequently used by designers and make it easy to use. (6/9)pic.twitter.com/x0hyq0a9Jz
Show this thread -
We have ‘map nodes’ that determine where in the play area a map would load. The map node has an overlay showing what parts of the map that are playable. Green is the comfortable play area, yellow is reachable but shouldn’t be used too often and red is out of reach. (7/9)pic.twitter.com/ZLPRdjZT2L
Show this thread -
We had this in out design tools within the first month or two of development and was used for the entirety of the project. We wanted to make Table of Tales a comfortable VR game from the start. (8/9)
Show this thread -
Bonus: to further improve accessibility we added an ‘extendo-arm’ to the controllers. (9/9)pic.twitter.com/pOIXrbXMx4
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.


