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darcy_sandall's profile
Darcy Sandall
Darcy Sandall
Darcy Sandall
@darcy_sandall

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Darcy Sandall

@darcy_sandall

Software Engineer at @SHGames | Previously Lead Programmer at @samuraipunk | Opinions are my own | Trampolines make me happy | #BlackLivesMatter 🖤💛❤️

Boonwurrung/Melbourne
Joined May 2016

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    1. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

      How do you determine an accessible play area for a seated VR experience? This is how we did it for #TableOfTales (1/9)pic.twitter.com/iDhF1qVlE3

      2 replies 8 retweets 23 likes
      Show this thread
      Darcy Sandall‏ @darcy_sandall 1 Aug 2019

      First, Table of Tales is grid based, so we needed to figure out what area of the tiles would be in comfortable reach range. We filled the entire play area with tiles, attached trail renderers to the controllers and positioned a camera looking downwards. (2/9)

      6:22 PM - 1 Aug 2019
      • 1 Like
      • Aspen
      1 reply 0 retweets 1 like
        1. New conversation
        2. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          Once that was setup, we got someone (me) to put on a headset, sit up straight (no leaning) and wave their arm over the play area while recording the screen. Then we did the same with the non-dominant hand.pic.twitter.com/vuESlWcze2

          1 reply 0 retweets 1 like
          Show this thread
        3. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          That was a start, but I’m pretty tall so my results wouldn’t work for everyone. So, we repeated with as many people at as many arm reaches and heights that we could get. (4/9)pic.twitter.com/anyL8GCsOa

          1 reply 0 retweets 2 likes
          Show this thread
        4. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          Using these results, we were able to determine the radius of the reach area in the x and z directions. We also got a set of results with people leaning in so we also knew what parts of the play area were still reachable but not ideal. (5/9)pic.twitter.com/KvdFUJg8zZ

          1 reply 0 retweets 2 likes
          Show this thread
        5. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          Now that we had that information how did we make it useful? Easy, shove it in an editor that is frequently used by designers and make it easy to use. (6/9)pic.twitter.com/x0hyq0a9Jz

          1 reply 0 retweets 2 likes
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        6. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          We have ‘map nodes’ that determine where in the play area a map would load. The map node has an overlay showing what parts of the map that are playable. Green is the comfortable play area, yellow is reachable but shouldn’t be used too often and red is out of reach. (7/9)pic.twitter.com/ZLPRdjZT2L

          1 reply 0 retweets 3 likes
          Show this thread
        7. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          We had this in out design tools within the first month or two of development and was used for the entirety of the project. We wanted to make Table of Tales a comfortable VR game from the start. (8/9)

          1 reply 0 retweets 3 likes
          Show this thread
        8. Darcy Sandall‏ @darcy_sandall 1 Aug 2019

          Bonus: to further improve accessibility we added an ‘extendo-arm’ to the controllers. (9/9)pic.twitter.com/pOIXrbXMx4

          0 replies 0 retweets 5 likes
          Show this thread
        9. End of conversation

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