Amused when people say "threads are not the answer to a concurrency problem". As if, say, async code isn't a clever way to use threads.
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Replying to @michaelklishin
@michaelklishin@shipilev There's a pretty big difference in using threads and using them directly. Like saying using asm vs a compiler.2 replies 2 retweets 5 likes -
Replying to @mjpt777
@michaelklishin@shipilev I'm not saying you should be oblivious to thread use but there is a difference.1 reply 0 retweets 0 likes -
Replying to @mjpt777
@mjpt777@michaelklishin Continuing on that analogy, the funny part is demonizing C/C++, even though your lang compiler is written in it.2 replies 0 retweets 4 likes -
Replying to @shipilev
@shipilev@mjpt777@michaelklishin So you are saying they ain't demonic?2 replies 0 retweets 1 like -
Replying to @nitsanw
@nitsanw@shipilev@mjpt777@michaelklishin There are advantages to thread obliviousness, but the actor model isn't without cost either...1 reply 0 retweets 0 likes -
Replying to @darachennis
@darachennis@nitsanw@shipilev@mjpt777@michaelklishin just get a 1 million core CPU...1 reply 0 retweets 0 likes
@jlouis666 @nitsanw @shipilev @mjpt777 @michaelklishin At dat scale, there's going to be a few bottlenecks anyway: http://www.extremetech.com/extreme/146967-stanford-breaks-million-core-supercomputing-barrier2 …
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Replying to @darachennis
@darachennis@nitsanw@shipilev@mjpt777@michaelklishin only 499999500000 connections in the cross backplane!1 reply 0 retweets 0 likes -
Replying to @jlouis666
@jlouis666@nitsanw@shipilev@mjpt777@michaelklishin And it can't even play DOOM! :)1 reply 0 retweets 0 likes - 3 more replies
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