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Now live: build and play
#3Dplatformer levels in#WebXR at http://nearfiction.com/play .
V0.1 Disclaimer: There's no onboarding and likely some bugs
Works on #OculusQuest2 (however: levels can be shared and played by those without a headset) Enjoy
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Danny Yaroslavski Retweeted
I’ve open sourced some hand related code that I've been using for prototyping, along with several UI designs: https://github.com/crookookoo/handUI …pic.twitter.com/G4DLD9KPgj
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Danny Yaroslavski Retweeted
Hey folks, here's what we've been working on quietly for a while. Realworld lets you explore the world in VR. Here it is running on Oculus Quest. Sign up for updates & beta testing: http://realworld.app . Follow me and
@realworldXR and help us spread the word with likes & RTs!pic.twitter.com/TcsW9hab0UShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Danny Yaroslavski Retweeted
5. Research happens in the background. In school, we’re taught to research before we write. Do the opposite. Compile notes over time. Then, once you have an idea, start writing immediately — right when you have an epiphany. Start researching after you've written a draft.
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Question for
#vrdev: what interaction framework(s) do you use? VRTK? MRTK? Unity Interaction TK? Custom? Other?
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Danny Yaroslavski Retweeted
Jeff Bezos’s letters are better than any MBA He’ll teach everything you need to know about developing high standards, and it doesn’t even take him two pagespic.twitter.com/UDVs3W1GhT
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Danny Yaroslavski Retweeted
Am I proud of this code? No. Am I sure that it works? No. But did I write tests for it? Also no.
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Danny Yaroslavski Retweeted
2. There are two kinds of decisions. One-way door decisions are irreversible, so make them slowly. Two-way door decisions are the opposite. Since you can go back on them, you should make them quickly.pic.twitter.com/zwn4wOtduS
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Putting a VR headset on and taking it off has proven to be a way bigger pain point than I imagined
https://twitter.com/dannyaroslavski/status/1351554673853964291 …
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The headset is mounted on a swivel monitor arm and connected by a magnet on the back: this allows me to easily take the headset off the arm for when I want to use it standing or in room scale.
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Working on my home
#vrdev setup- optimizing for (not) taking the headset on and off.#OculusQuest2#WebXRpic.twitter.com/3Fzxr3PXMM
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So excited to give this a go!https://twitter.com/JureTriglav/status/1350609805740810240 …
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Happy to announce that today I’m joining
@oculus! Super excited to get to (hopefully) shape the future of XR!
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Got some NPCs in -oh- and some outlines.
#WebXR#screenshotsaturday#3Dplatformer@threejs_orgpic.twitter.com/D1ZP5cBHFH
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Just a small teaser of how the editor's progressing.
#3DPlatformer +#WebXR =
@threejs_org#vrdev#OculusQuest2pic.twitter.com/vSPSEfSL0j
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Took a stab at creating a 3D version of
@LeSloDev 's ..a loop is a loop is... Got the hard part working
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Soglio a little town in Switzerland is now accessible as a