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  1. Pinned Tweet
    Jan 5

    Now live: build and play levels in at . 👨‍💻👍 V0.1 Disclaimer: There's no onboarding and likely some bugs 🙃 Works on (however: levels can be shared and played by those without a headset) Enjoy 😊

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  2. Retweeted
    12 May 2019

    I’ve open sourced some hand related code that I've been using for prototyping, along with several UI designs:

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  3. Retweeted
    Feb 11

    Hey folks, here's what we've been working on quietly for a while. Realworld lets you explore the world in VR. Here it is running on Oculus Quest. Sign up for updates & beta testing: . Follow me and and help us spread the word with likes & RTs!

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  4. Retweeted
    28 Mar 2020

    5. Research happens in the background. In school, we’re taught to research before we write. Do the opposite. Compile notes over time. Then, once you have an idea, start writing immediately — right when you have an epiphany. Start researching after you've written a draft.

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  5. Feb 6

    Question for : what interaction framework(s) do you use? VRTK? MRTK? Unity Interaction TK? Custom? Other? 🤔🤔

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  6. Retweeted
    Feb 2

    Jeff Bezos’s letters are better than any MBA He’ll teach everything you need to know about developing high standards, and it doesn’t even take him two pages

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  7. Retweeted
    Feb 2

    Am I proud of this code? No. Am I sure that it works? No. But did I write tests for it? Also no.

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  8. Retweeted
    Feb 2

    2. There are two kinds of decisions. One-way door decisions are irreversible, so make them slowly. Two-way door decisions are the opposite. Since you can go back on them, you should make them quickly.

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  9. Retweeted
    Jan 26
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  10. Retweeted

    Light Speed – fast, but slow

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  11. Jan 19

    Putting a VR headset on and taking it off has proven to be a way bigger pain point than I imagined 😳

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  12. Jan 19
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  13. Jan 19

    The headset is mounted on a swivel monitor arm and connected by a magnet on the back: this allows me to easily take the headset off the arm for when I want to use it standing or in room scale.

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  14. Jan 19

    Working on my home setup- optimizing for (not) taking the headset on and off.

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  15. Jan 16
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  16. Jan 11

    Happy to announce that today I’m joining ! Super excited to get to (hopefully) shape the future of XR! ☺️🥽

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  17. Jan 10
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  18. Jan 4

    Just a small teaser of how the editor's progressing. + = ❤️

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  19. Jan 4
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  20. Jan 4

    Took a stab at creating a 3D version of 's ..a loop is a loop is... Got the hard part working 🙂👍

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