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Dan Monaghan
@danmonaghanz
Virtual Cinematographer, ex Film & TV, Creative Coder, 3D Scanning, ARKit/iOS. Flotogram & ArC creator. New ArC beta otw!! stand by!
3D Artist (or) 3D DesignerAuckland, New Zealandinstagram.com/danmonaghanzJoined February 2015

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Issue fixed - sorry beta testers! It was something out of our control, it'll be ~24hrs till External Beta approval from Apple. Unlucky timing with Replicate changing their JSON parser, & unlucky I'd written a malformed payload that shouldn't really have worked in the first place!
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Anyway - I don’t know if it’s just normal overwhelming stress releasing an app, but right now there’s so many killer demos in AI right now. I just wanted to make a practical cinematography tool, it’ll get better/more out of this world to come. Start with a lens and the subject.
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Feedback, feature requests, criticism all welcome. I hope to build a bigger team soon so I can really enter the world of virtual cinema in a big way. Please @ and RT if you know anyone you think may want to try, iOS Pro now, more inc Android otw.
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This is the dawn of a new era of film making, with AI based images to assist the creation process. I look forward to seeing more great videos. The Halloween vids are a better example than anything I’ll make given my adversity to editing now I’ve learnt code -tm screentime 4 both
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This looks like such a great tool for photogrammetry clean up. Seperate materials is great, but I wonder if you can keep using the original material for the new verts?
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Blendit v2.0 sneak peek #1 Here is the first preview of what you can expect in the upcoming version. This is another blending engine for easy creation of dynamic fillet. #b3d #blender #addon #development #procedural #realtime #innovation #indiedev
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PHFetchResult is only updating one file, so the depth info must be hiding somewhere else. It's got to save a plain unfocused mp4 and depth data somewhere else. I don't think this mystery is worth delving too much deeper for.
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Any one extracted the depth data out of #iPhone13Pro cinematic mode’s output? I’ve looked at the streams in ffmpeg and even tried to get them directly out of the camera roll in Swift as movs. Very curious to see how it saves the focus timing, f-stop and depth. They are hiding it.
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