Measured latency from mouse click to on-screen event, using a high-speed camera http://renderingpipeline.com/2013/09/measuring-input-latency/ …pic.twitter.com/ft4hOhBjri
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Yeah, depends on the game. I'm pretty sure I was seeing > 100fps in subspace (maybe with vsync off) though, and had mouse polling at 200hz
But I think the bigger thing is that the render pipeline was shorter and you wouldn't see weird tail latency inside DOS
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