Measured latency from mouse click to on-screen event, using a high-speed camera http://renderingpipeline.com/2013/09/measuring-input-latency/ …pic.twitter.com/ft4hOhBjri
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Yep, but not by as much as you might think, since Doom maxed out at 35fps and mice polled fairly slowly.
Yeah, depends on the game. I'm pretty sure I was seeing > 100fps in subspace (maybe with vsync off) though, and had mouse polling at 200hz
Surprising because even by 2013 HL2 was 9 years old. NINE!
In 93 PS2 mice were polled at 80Hz to start with. 200Hz with overclocking tools. USB mice poll at 125Hz, gamer mice up to 1000Hz.
I never figured out how 1000Hz improve anything. The only thing I can think of is if mice tracked motion using 16bit floats.
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