I'm starting to wonder if design interviews are not only useless, but actually contributors to poor design. I'm still thinking through this, by my reasoning for this is:
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People say these interviews "measure how you think", but
@hillelogram has looked into the history for other kinds of interview questions, he found "how you think" was a post hoc rationalization for questions that were originally asked for other reasons. Likely same here.Show this thread -
But even without looking at the historical record, "how you think" seems bogus To answer a Fermi estimation question, you just need to know how to play the Fermi estimation game. Make up numbers, multiply them together, and then you pass. Basically ditto for design interviews.pic.twitter.com/zoOU85g5ac
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Design interviews are effectively the only interviews I must study for and which require me to say I'll do things I would never do on the job.
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Additionally, it seems like having domain knowledge can hurt you! At one company I was asked "How can we be sure we got an order to a venue exactly once if we may lose the venue's response?"
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even if you will end up at (5), it makes very little sense to start there, because even good designers will get it wrong (though sometimes it will appear otherwise, like when they're just repeating what they worked on previously). it's similar to microservices in that sense...
Thanks. Twitter will use this to make your timeline better. UndoUndo
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