Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @danlowlows
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @danlowlows
-
Check this out! Animation Exchange talks all posted on YouTube! If you haven’t heard this before it’s a day of animation talks that we do during GDC week, but we stream them live on Twitch. It’s a great way to share the kind of info you get at GDC, without the paywall.https://twitter.com/lightbombmike/status/1224336794528796672 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Also reminder that
@jackthequick did the original code for Adjustment Blend. I had the initial idea and worked out the math for it, but didn't know Python at the time, so he was the one who actually made it happen. Really was a team effort (miss working with you Zach).Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Hey Autodesk: You guys should implement Adjustment Blending in Maya. It's been 4 years since I presented it, it's a game changer for animators, you can find open source Mobu code for it right here. Would be pretty easy to convert: https://github.com/Danlowlows/MobuCore …
@tjgalda@smedryxPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
Behind the Screens of
@themandalorian. Coming next month to an@AmericanCine near you. cc:@ILMVFX@UnrealEngine@magnopuspic.twitter.com/XaDAhYIhDs
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
AI-driven deep rigging?! What if you could use AI to rig and animate a 2D video of a face?
#ai#deeplearning#deepfakes#vfx credits to tpocomp@ on instapic.twitter.com/EzKtKqVab5Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I love this so much!https://twitter.com/tannicalloy/status/1219767115130884101 …
0:58Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
Hey guys
@SonySantaMonica is looking for an#animation intern! I was an intern last summer and I highly recommend applying, my DMs are open if you have questions about my experience
https://sms.playstation.com/careers/animation/animation-intern …pic.twitter.com/Z3J1IOt1IfPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Congrats to all the nominees for the DICE awards! It's one of the few awards shows that recognizes animation as it's own category: https://www.interactive.org/news/23rd_annual_dice_awards_finalists_revealed.asp …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
From The Archive : Demon Skin Suit Animating a demon putting on a skin suit back in 2006 Full project breakdown/high res: http://vimeo.com/383382375 Questions? by all means ask!pic.twitter.com/5bIfQyAqdv
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Also worth bearing in mind that when you’re blending into an anim that starts with a key pose (e.g. an Idle), the ideal place to paste the key pose in the anim that you're blending from, is at the branch point, not at the end of the animation.pic.twitter.com/2v1jlPgkhf
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
But in the bad example, when your first animation runs out of frames, most animation systems will hold the last pose until the blend is resolved. As a result you get a kink in the blend result. This could be imperceptible or it could be significant. Either way, it’s there.pic.twitter.com/Pc2o3VBAuw
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
So why is it bad. Let’s look at what’s happening to the animation curves under the hood. In the good example, you get a nice clean blend result from one animation to the next.pic.twitter.com/C79eH9NcKu
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This kind of thing is bad (you unfortunately see this kind of setup quite often)...pic.twitter.com/xNTrxHFU85
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Quick thread about one of my biggest tech anim pet peeves: Blending. When you blend from one anim to another, you want to make sure that the amount of blend is no bigger than the number of frames you have left in the animation you’re blending out of. This kind of thing is good...pic.twitter.com/DSG8ZlCmiq
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Should add my own... • SMS uses zeroJoint • EA uses Trajectory • May be remembering wrong but I think Far Cry and Watch_Dogs both use Root • Bizarre Creations used Displacement
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Curious to know: What's the name of the root joint in your game skeleton? Some options... • Root • Trajectory • Reference • Displacement • Zero • Ground • Magic Box • COM • No root joint, just Hips/Pelvis • Something else?
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
I'd like to formally announce Animation Sherpa, opening January 20th! For more information on the school and to download the free
#BaqirRig, visit https://animationsherpa.thinkific.com/ pic.twitter.com/27O98e4aJu
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Dan Lowe proslijedio/la je Tweet
Updated the old website with a few links to talks and a post about an oldie but a goodie.
@danlowlows and I talk about animation systems at Animation Exchange 2019. Looking forward to AnimX this year! http://www.thecreativemiddle.com/home/2020/1/3/animation-exchange-2019-howd-they-do-that …#gameanim#gamedevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Excited to be back to work today! 2020 is going to be a great year for games!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.