What is bleeding edge of complexity and scale in game narratives? Does it compare to leading edge in movies as in MCU?https://www.mcvuk.com/development/telling-tales-the-art-of-narrative-in-games …
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While Minecraft-type pure-play non-narrative environments are fun for a minority, I think the envelope is usually pushed by narrative games. Even in Legos, themed narrative kits > part buckets I think. Horizontal vs vertical integration in play
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I think I just restated
@sarahdoingthing theme park/amusement park distinction. A theme park has a narrative grain to it. Some stories are easier to enact than others. Also striated/smooth.https://www.ribbonfarm.com/2015/08/06/frontierland/ …1 reply 0 retweets 3 likesShow this thread
in the game design jargon the two competing models of interaction are themepark vs. sandbox. most games are purely one or the other. the cutting edge of game design blends them well. Zelda: Breath of the Wild and The Witcher 3 are both good examples of successful blending.
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