had a chunk of game design work itself out in my head involving classifying melee weapon designs by the types of machine involved. they're mostly lever-wedges, i guess. i'm kinda reaching the conclusion that a flail or whip is a pulley, though, which is fascinating
what's the game context? why does classifying by type of simple machine matter here?
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http://lostsouls.org , i'm trying to decompose design elements so they can be procedurally- and crafting-assembled
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