can i give half a like for food
I mean, you can just play Warhammer and completely forgo the stupid meet-up-in-the-tavern session and skip right to the waaagh
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This is what the mechanical rules framework of all D&Ds push towards, yeah, by centering combat but providing a single unified currency for buying noncombat abilities and combat abilities. Unsurprisingly, 'not getting killed' gets prioritized over 'sing good in a tavern'
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If anything, 4E provided more mechanical framework at being good at noncombat things than any other edition, and with less of a cost to combat ability, though the feat system remains as much of a hot mess of must-takes and newbie traps as 3.5's.
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But utility powers, rituals, and martial practices (a criminally underexplored design space) all give people things to do outside of a stab-heavy environment.
End of conversation
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