Topic: Womansplaining
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you're evaluating the editions in terms of the relative balance between classes. I disagree with this rubric. 4ed is a travesty specifically because it assumes players want to and are capable of running their tabletop game as if it was a computer game.
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its the most munchkin'd out edition by an enormous margin. it more or less tunnel-visions playgroups into combat oriented encounters because it is so painstakingly combat stats oriented. tabletop combat is very boring compared to vidyo.
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because I'm curious, how do you rate World of Darkness "fistful of d10s" rule system?
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The math is bad, very bad. It's very difficult for a ref to assess the relative difficulty increases of changing the TN for success, changing the minimum # of successes needed, or docking dice from the pool to be rolled.
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To get into specific game lines, Vampire does a poor job of delivering the promised 'struggle to remain human in the face of your inhumanity' experience and quickly devolves into super-combat with fangs.
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Exalted has combat artifacts where only two things matter, initiative and fuel for perfect defenses. The setting has many Problematic Elements but that's endemic to WW, and while the bad bits are Bad they aren't the worst by a long chalk.
End of conversation
New conversation -
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counterpoint: 4e is excellent *exactly* because it strives to emulate machines designed to generate fun and learns from their design patterns. It's also balls-easy to DM compared to any other edition, in terms of encounter design.
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