I like the splitting approach because I'm horny for complicated game systems. Like this: Physical Stats: - Force - Endurance - Agility - Coordination Mental Stats: - Intellect - Intuition - Perception - Willpower Social Stats: - Persuasion - Deception - Empathy - Confidence
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not that complicated but remove neutral and make a dominant and recessive alignment. LLG, LGG, CCG, CGG, LLE LEE etc theres an objectively correct way to behave / there isn't, but you can still follow a code the powerful should protect the weak / the weak should be exploited
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LLG is a crusader who murders bad guys and thinks that's the right thing to do, LGG is more compassionate, LLE hates altruism, etc
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