wooooooooooooow holy cow that is extremely hardcore I played vanilla/BC and I'm still maining my frost mage but I was never that organized / dedicated about things /salute
-
-
WoW's main innovations were really noobie streamlining. making the questing core gameplay loop super obvious and clear. removing all but trivial death penalties. making hub cities the natural locus of socialization and economy instead of trying to work against player instinct.
-
death penalties are bad, don't have 'em imo. but then i also don't want socialization hubs at all, just solitary people occasionally wordlessly cooperating in a big monster kill, this is why GW2 is my jam
-
yeah the spontaneous dragon kills in big outdoor zones were really really fun
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.