hahahahaha I bet, pure murder did you raid vanilla?
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so the best thing about AC (besides the unusual character development system) was it had a fiat credit based economy! this was enormously clever really. buying a letter of credit at a spawn hub and transporting it to a distant outpost would magically generate returns.
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so basically an exploration dividend, to incentivize players to actually engage with all the content they had produced. the game was also brutally punitive (economically) for player deaths so it felt high stakes. that was not great for noobie acqusition though.
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WoW's main innovations were really noobie streamlining. making the questing core gameplay loop super obvious and clear. removing all but trivial death penalties. making hub cities the natural locus of socialization and economy instead of trying to work against player instinct.
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death penalties are bad, don't have 'em imo. but then i also don't want socialization hubs at all, just solitary people occasionally wordlessly cooperating in a big monster kill, this is why GW2 is my jam
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yeah the spontaneous dragon kills in big outdoor zones were really really fun
End of conversation
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