on the one hand, that sounds great. on the other hand, that sounds like "yeah our game is really fucking boring lets just automate most of the time suck"
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yeah AC still has folk who remember it fondly, I never played it m'self. I like GW2 because you can play it like a standalone singleplayer game and never touch a filthy pubbie ever
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I did exactly that! the (almost) solo leveling up experience in GW2 was a real pleasure imo. if I had been in the mood to go deep on another MMO I would have picked that one. much to recommend. I think I'm just done with that experience now though.
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so the best thing about AC (besides the unusual character development system) was it had a fiat credit based economy! this was enormously clever really. buying a letter of credit at a spawn hub and transporting it to a distant outpost would magically generate returns.
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so basically an exploration dividend, to incentivize players to actually engage with all the content they had produced. the game was also brutally punitive (economically) for player deaths so it felt high stakes. that was not great for noobie acqusition though.
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WoW's main innovations were really noobie streamlining. making the questing core gameplay loop super obvious and clear. removing all but trivial death penalties. making hub cities the natural locus of socialization and economy instead of trying to work against player instinct.
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death penalties are bad, don't have 'em imo. but then i also don't want socialization hubs at all, just solitary people occasionally wordlessly cooperating in a big monster kill, this is why GW2 is my jam
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yeah the spontaneous dragon kills in big outdoor zones were really really fun
End of conversation
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