danien

@danien

Exploring assistive learning, thinking, & creative tools and experiences with what I learned from making games. Formerly Black Isle & Pandemic Studios.

Singapore
Vrijeme pridruživanja: travanj 2008.

Medijski sadržaj

  1. 21. sij
    Odgovor korisniku/ci

    The more I think about it, the more visual FP data flow looks, compared to OOP. Was surprised to discover recently was that Autodesk had created a visual scripting tool for 3dsmax that is clearly inspired by some FP principles like higher-order functions.

  2. 15. sij

    Another classic on differential gears.

    Prikaži ovu nit
  3. 13. sij
    Odgovor korisnicima
  4. 13. sij
    Odgovor korisnicima

    As for blending/overlaying perspectives, this is quite common on game dev tools during debugging and sometimes during construction. e.g., debugging physics forces and structures visually.

  5. 30. pro 2019.

    What if software tools allowed you to reconfigure them, like the game mechanics of 's Baba is You?

  6. 6. stu 2019.
    Prikaži ovu nit
  7. 20. srp 2019.

    I find the new interface decidedly much worse than the previous iteration, where these few actions were immediately available instead of now being hidden behind another click. I don't see a purpose for it.

  8. 24. lip 2019.

    How do I get you guys to stop sending me non-account related spam? I've tried your customer service - several times - and received assurances that they would stop, but apparently they won't. This is a marketing dept problem.

  9. 17. tra 2019.

    Thank you. Are you also getting this when you open it in Visual Studio Code?

  10. 17. tra 2019.
    Odgovor korisnicima i sljedećem broju korisnika:

    Not sure if it's exactly the same issue but this is after building Fabulous.sln with ./build.sh and opening it in VS4Mac. (Cursor is on "namespace" with red squiggly.)

  11. 2. ožu 2019.

    Great talk by on using mathematical techniques (e.g., abstraction) to create frameworks for thinking about human and social issues.

  12. 13. sij 2019.
    "Does this npm package spark joy?"
  13. 30. lis 2017.

    How video games were made - part 1: Graphics via

  14. 8. svi 2017.

    Google Earth’s Incredible 3D Imagery, Explained - YouTube

  15. 2. svi 2017.

    Maybe one day we'll be able to study brains like this with 's work on Expansion Microscopy.

  16. 18. tra 2017.

    Horizon Zero Dawn – The making of the game (2017) - YouTube

  17. 31. ožu 2017.

    Nice updates coming for Windows Subsystem for Linux

  18. 29. ruj 2016.
  19. 30. kol 2016.

    How many dev-hours lost trying to move Unity UI anchors instead of rotating them? Because Unity.

  20. 19. srp 2016.
    Odgovor korisniku/ci

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