@danielpunkass I worry what seems like an arbitrarily narrow definition of "indie" in that post. What does "indie" mean, anymore?
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@siegel I don’t think there has ever been any consensus on that point! - View other replies
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@danielpunkass@siegel I used to think I was "indie" despite being salaried, but when the company is above 50 people now, maybe not so much. -
@gregtitus@danielpunkass I'm salaried, too. :-) (We formed S-corp before LLC was an option.)
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@danielpunkass I make about 80-90% of my income as an indie developer from iOS, Mac is a small part nowadays. Do I count? - View other replies
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@jamesthomson Of course, and ... Interesting.
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@danielpunkass@brentsimmons I have an iOS only product with@PSPDFKit ; started just me now we’re 6 people and growing. - View other replies
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@steipete You are awesome (sincerely). Congratulations!@brentsimmons@PSPDFKit -
@danielpunkass thanks! It's my life blood for the last 3 years.
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@danielpunkass me! Still Indie. 5 years now -
@lesmond Congrats! -
@danielpunkass thanks. There are less and less out there these days. The market has changed a huge amount in that time.
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@danielpunkass Seems like an oversight to not even mention games, even if only to say "ok other than games". -
@mrgan@danielpunkass The games market is so saturated every time I think of doing my own game I know it’ll be crowded out. -
@colincornaby@danielpunkass Most definitely. It's almost wholly dependent on prior success and mad luck.
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@danielpunkass the race-to-the-bottom in pricing on mobile makes it very challenging to make a living there. A hit driven business. -
@GeekAndDad@danielpunkass indeed. Which is why contracting is so popular for iOS; it puts the risk on someone else.
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@danielpunkass@inessential What about the tapbots fellas? -
@danielpunkass The article is more right than even it knows. It mentions Marco but he doesn't count. -
@danielpunkass I used to make more from a couple iOS apps than my Mac app. But it seems luck plays a big part.
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