Daniel Dokipen Elliott

@danielelliott3d

Simulation Software Engineer / FX Artist at Weta Digital. c++/python/houdini/opengl. Fire, Smoke, Water and Magic.

Wellington, New Zealand
Vrijeme pridruživanja: travanj 2010.

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  1. Sneak peak for new tutorial which is finished... ... will be up this week.

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  2. 29. sij

    Ok I'll stop soon I promise.

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  3. 27. sij

    Boom! New YT tutorial coming.....

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  4. 22. sij

    New video on creating oceans in Houdini with gerstner waves....

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  5. 21. sij

    BOOM! Thanks you whoever that was :)

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  6. 21. sij

    Does anyone want to be my 7000th youtube subscriber? You don't get anything apart from the glory.

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  7. 4. sij

    I just built my own super minimalist desk! (When I say built, I mean 'place' a piece of wood on top of some shelving units). I really like it. :)

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  8. I’ve been using this service as a replacement for google docs, Evernote, Todoist, etc, It’s amazing . It’s got a free tier but if you sign up with this link you can get $10 in credit to try the higher tiers for a couple of months:

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  9. proslijedio/la je Tweet
    4. pro 2019.

    I have written a draft proposal for a "disjoint" qualifier in C++. I've been thinking about this for a long time as an alternative to attempting to bring "restrict" from C to C++, which has many problems that I believe can't be solved. Comments, please.

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  11. Just fixed a bug in a c++ program I've been writing to teach myself how compilers and interpreters work based on 's crafting interpreters book. The issue was something to do with static initialization order. Took me days to work out what was going on!

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  12. proslijedio/la je Tweet
    20. lip 2019.

    Code editor tip: install a bracket pair colorizer! It gives each set of matching (), [], and {} a different colour, making it 10x easier to scan through and quickly identify where each pair starts and ends. It's a lifesaver when your code has a ton of ( [ { } ] ) 🙌

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  13. Penultimate episode of Tech art 3 :) Approximating surface area of mesh to choose optimal render target size…

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  14. Latest tech art tutorial is up! This covers modifying the starter content to quickly get a smoke particle system up and running for our purpose. Standing on the Shoulder of Giants!

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  15. Latest Tech Art tutorial which uses a dot product to measure and correct for the non uniform uvs of meshes in the game and draw the same size splats. I feel like when I do vector animations like these...

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  16. Ep 9 of Tech Art 3. Sampling mesh surfaces with an orthogonal basis to find out how squashed and stretched the UVs are in preparation for us to draw uniformly scaled damage hits in the world on any surface.

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  17. New episode of Tech art damage accumulation. Using Blueprint Maps data type to store unique damage texture per object hit.

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  18. Was an Uninitialized Variable. woo.

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  19. proslijedio/la je Tweet

    Unreal Engine 4.22.1 is now available to download from the Epic Games launcher! Learn about the 140+ fixes that have gone into this recent release: -

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  20. proslijedio/la je Tweet

    "I am worried about Nigel Farage because he's very good at whipping up a lot of hatred and racism." on the and the need to examine what the Brexit Party and ChangeUK stand for

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