Daniel Cook

@danctheduck

Chief Creative Officer: Blog: . Game Design: Triple Town, Alphabear, Road Not Taken, Steambirds, etc.

Seattle, WA, USA
Joined July 2009

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  1. Pinned Tweet
    26 Mar 2018

    Slides for my GDC talk "Game Design Patterns for Designing Friendships" Just for you. Because I like you.

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  2. 15 hours ago

    Huh, bought my first house about 2ish blocks from the King Soopers in CO. That's the grocery store we used to shop at. 💔😢

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  3. Retweeted
    18 hours ago
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  4. 18 hours ago

    And 2010-2019 was the 'Teens' or the '20-10s'. Really? I think the last 20 years will never have a name. A wasteland in time...rightfully forgotten and abandoned by history.

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  5. 18 hours ago

    So it is now the 20s. That's cool. Weirds me out a little, that I still don't know what 2000-2009 was called. Google says 'Aughts' but no living human I've ever interacted with has said that?

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  6. Retweeted
    Mar 21

    Yesterday the demoscene was accepted as UNESCO cultural heritage. That's a great success for the recognition of digital art and digital culture in general! But what is the demoscene? A thread:

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  7. Mar 21

    Found my new favorite typo via this article on teaching happiness

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  8. Retweeted
    Mar 18

    Candyland is a masterpiece of game design that designers should be studying and dissecting as one of the best examples EVER of game design craft for specific audiences.

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  9. Mar 21

    Every country I've been to that Americans claim is 'homogenous' in reality deals daily with a wildly complex patchwork of culture, language, conflict and history. My new rule of thumb: If I'm not seeing this, I must be stupidly lumping people into crude, inadequate buckets.

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  10. Mar 20

    The story of eiderdown. I remember stories of my grandmother traveling with an ornithologist to study these birds. A fascinating look at a sustainable harvesting practice.

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  11. Mar 20

    It always warms my heart when someone enjoys Road Not Taken ❤️

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  12. Retweeted
    Mar 20

    Cityscape Background Paintings. Lineart by .

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  13. Retweeted
    Mar 20

    Anyway, my side project partly exists so I can learn all these extremely obvious lessons first hand from areas of gamedev I've never really explored before. Mostly I am confirming that everything is hard.

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  14. Mar 20

    Today's lunch discussion: How age-related nearsightedness is a distinct advantage in maintaining long-term relationships.

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  15. Mar 20

    Love how long-lived designs serve hidden constraints. And in turn shape cultural practices (stacking, shipping methods) that reinforce their use.

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  16. Retweeted
    Mar 20
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  17. Mar 19

    I just drank some super spicy carrot juice. It was like camping. In tents.

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  18. Retweeted
    Mar 19

    We're so grateful for everyone's kind words today, and excited to meet all our new followers and players! If you'd like to learn more about Cozy Grove and hear more directly from the dev team, please join us in Discord. We're quite active there!

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  19. Retweeted
    Mar 19

    Cozy Grove is here!!! It was a blast writing an island full of friendly-yet-flawed bear spirits alongside , , and the whole massively talented SpryFox team.

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  20. Mar 19
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  21. Retweeted
    Mar 19

    Cozy Grove, our lifesim about camping on a haunted, ever-changing island, is out now on Apple Arcade and shipping on all other platforms April 8th! If you've been hankering for another Animal Crossing-style game, this is for you! Get it:

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